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universal dead unit asset question

Posted: Sun Oct 12, 2014 3:06 pm
by jojo3450
Ok so i followed the instructions and the game crashes and this is my odf
Hidden/Spoiler:
[code][gameobjectclass]
Classlabel = "animatedprop"
Geometryname = "deadunit_lying_1.msh"

[Properties] = "rep_inf_ep3trooper"
Animationname = "deadunits"
Animation = "deadunits_lying_1"
Foleyfxgroup = "metal_foley"[/code]
i typed this on my phone so i didnt use captial letters. Thanks for the help :eek:

Re: universal dead unit asset question

Posted: Sun Oct 12, 2014 5:03 pm
by Anakin
Error log??

Re: universal dead unit asset question

Posted: Sun Oct 12, 2014 6:00 pm
by AQT
jojo3450 wrote:

Code: Select all

[Properties] = "rep_inf_ep3trooper"
Well, one thing is for certain, what you have there is totally invalid.

Your overall ODF should look something like this:
Hidden/Spoiler:
[code][GameObjectClass]

ClassLabel = "animatedprop"
GeometryName = "rep_inf_ep3trooper.msh"


[Properties]

GeometryName = "rep_inf_ep3trooper"
AnimationName = "deadunits"
Animation = "deadunits_lying_1"

FoleyFXGroup = "metal_foley"[/code]

Re: universal dead unit asset question

Posted: Mon Oct 13, 2014 9:14 pm
by jojo3450
ok this is my real odf the other i typed on my phone so it had errors
Hidden/Spoiler:
[code][GameObjectClass]

ClassLabel = "AnimatedProp"
GeometryName = "deadunit_lying_1.msh"


[Properties]

GeometryName = "rep_inf_ep3trooper"
AnimationName = "deadunits"
Animation = "deadunits_lying_1"

FoleyFXGroup = "metal_foley"[/code]