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Announcing Tatooine Valley
Posted: Sun Apr 16, 2006 3:06 am
by Penguin
Okay, i'm making Map which is located on the Planet Tatooine in a deep Valley
More Info, such as screenshots and info on every thing i do can be found
Here
So far there are alot of Custom units, sides, vehicles, weapons, heros, special effects, textures, locals and modes.
The Modes are.
Conquest
GCW + CW: 32 Units per Side
Locals
Jawas: On Every ones but the Tuskans Side
Tuskans: On no ones side
Astromech Droids: on every ones but the Tuskans Side
XL
GCW + CW: 200 Units per side
Locals
Jawas: On Every ones but the Tuskans Side
Tuskans: On no ones side
Astromech Droids: on every ones but the Tuskans Side
Assault
Custom Heros
Elimination ((name works in map but not on map selection))
Custom Jedi
Custom Bounty Hunters
Vehicles for XL and Conquest
GCW
AT-AT x 4
Tie Fighter x 6
Speeder x 4
AT-ST x 3
IFT-T x 3
Y-Wing x 2
X-Wing x 6
Hovernaut x 2((Thx Teancum, i dled it from here, i'll give credit))
Alliance AAC-1 x 4
CW
Arc-170 Starfighter x 6
ATTE x 2
Barc Speeder x 2
AT-RT x 2
IFT-X x 3
MTT x 4
AAT x 4
Hailfire x 1
Spider Walker x 1
Droid Starfighter x 6
STAP x 2
More Info, such as screenshots and info on every thing i do can be found
Here
RE: Announcing Tatooine Valley
Posted: Sun Apr 16, 2006 3:13 am
by DeathRow
This sounds very interesting... Cant wait
RE: Announcing Tatooine Valley
Posted: Sun Apr 16, 2006 3:18 am
by Aksel3
Woah! Sounds great!

RE: Announcing Tatooine Valley
Posted: Sun Apr 16, 2006 3:22 am
by DeathRow
Just looked at those pics, they are amazing... The Aalya lol
RE: Announcing Tatooine Valley
Posted: Sun Apr 16, 2006 4:18 am
by Penguin
Heh. Yeah, it took me a few days to find what part of the texture shows up where the "undies" are
RE: Announcing Tatooine Valley
Posted: Sun Apr 16, 2006 6:44 am
by Yoga_Yoda1
nice map, cant wait to try it out, and also cant wait for when my new bf2 comes, never trust m8s with games, they break...
RE: Announcing Tatooine Valley
Posted: Sun Apr 16, 2006 7:00 am
by Murdocr
holy shazzle man, resize your avatar!!!!!!!!!!
RE: Announcing Tatooine Valley
Posted: Sun Apr 16, 2006 7:02 am
by Penguin
yeah, it takes up nearly my whole computers screen!
RE: Announcing Tatooine Valley
Posted: Sun Apr 16, 2006 7:03 am
by Murdocr
that's better

Posted: Sun Apr 16, 2006 7:26 am
by Tuskenjedi
WOW. That is one
great map. The setup of it is
superb, and the different assets go
perfectly together. You have some real skill as a map maker. seriously.
P.S. AWESOME job on the skinning! Did you make aayla's lightsabers thinner? They look
great!
Posted: Sun Apr 16, 2006 10:47 am
by YT-1300
wow those screens are amazing!!!

this map looks almost done! its so awesome! i really like the setup, but it looks big so you are gonna have to boost the amount of bots on the field to fill up all the space!(dont know you are already work on that, or it is like that, hard to tell from the screens, lol) but yes this maps looks like it will rock! those custome units look so awesome!! keep up the great work!
Posted: Sun Apr 16, 2006 11:44 am
by jangoisbaddest
Those sides/classes look awsome! Can't wait!
Posted: Sun Apr 16, 2006 12:04 pm
by Guest
Penguin
So, pics are awsome. And i have some questions:
1. Is now available
Juggernaut?
2. Can you
re-make rebel hovernaut to Imperial hovernaut (with IMPs marks)?
P.S. Woman strikes back!
Btw...
7 Days, 16 Hours, 17 Minutes, and 7 Seconds Left Until Release of Next Project: Tatooine: Valley
Posted: Sun Apr 16, 2006 1:24 pm
by Yoga_Yoda1
ye the pics are awesome, and sorry bout the avatar, brothers...
Posted: Sun Apr 16, 2006 4:42 pm
by Penguin
JK514 wrote:Penguin
So, pics are awsome. And i have some questions:
1. Is now available
Juggernaut?
2. Can you
re-make rebel hovernaut to Imperial hovernaut (with IMPs marks)?
P.S. Woman strikes back!
Btw...
7 Days, 16 Hours, 17 Minutes, and 7 Seconds Left Until Release of Next Project: Tatooine: Valley
1: eh?
2. no, the Empire have AT-ST's and 4 AT-ATs, the Rebels only have 2 Hovernauts
Posted: Sun Apr 16, 2006 4:48 pm
by Guest
Penguin
1. Again... Jawa_Killer will use Juggernaut in his Kashyyyk map. Can you use Juggernaut too?
Posted: Sun Apr 16, 2006 5:41 pm
by Penguin
no, i don't think it would really fit in, i mean, how would a juggernaut get into a valley? a ship cant fit in the valley, its small
Posted: Sun Apr 16, 2006 7:19 pm
by Tuskenjedi
logic's annoying...

Posted: Mon Apr 17, 2006 1:01 am
by Penguin
O.o? only some times.
anyway, the teams are abit unbalanced at the moment, the cis keep and dieing becous ei swapped the republics normal grenades with plasma grenades.
Also i've changed XL to have 200 units for each side
Posted: Mon Apr 17, 2006 4:18 am
by Penguin
Check out the model for the Magna Guards Staff i'm making
Here