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Posted: Sat Dec 31, 2005 12:24 pm
by Qdin
Coder: remember that there's a max on polygons in SWBF to prevent lagging.

the max is 2000 polygons for units (I think)

and that leg seems kinda too detailed.

and download the scene with a Clone Trooper model, which was used to SWBF1

it should give you an idea how its 'built'

Posted: Sat Dec 31, 2005 1:02 pm
by UnaidedCoder
K

But I got to restart anyways. My harddrive just crapped out (after a WEEK of use <_>) and I got to get it replaced. That HDD had XSI on it.

Posted: Sat Dec 31, 2005 1:10 pm
by Leviathan
Qdin, is this "Clone Trooper model's scene" you talked of located there ? If so, it'll help Coder' saving time to get it... :?