Posted: Sat Dec 31, 2005 12:24 pm
Coder: remember that there's a max on polygons in SWBF to prevent lagging.
the max is 2000 polygons for units (I think)
and that leg seems kinda too detailed.
and download the scene with a Clone Trooper model, which was used to SWBF1
it should give you an idea how its 'built'
the max is 2000 polygons for units (I think)
and that leg seems kinda too detailed.
and download the scene with a Clone Trooper model, which was used to SWBF1
it should give you an idea how its 'built'