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Posted: Fri Sep 29, 2006 10:31 pm
by PvtParts
Glad you didnt give up, eh?
Posted: Fri Sep 29, 2006 10:33 pm
by Captain_Mazda
Through all desperation and no matter how frustrated I can be...
I shall never give up.
But the problem is, I didn't get any feedback from this map. Would be nice to know what people would like me to do with it

Posted: Fri Sep 29, 2006 11:19 pm
by PvtParts
I'd give feedback but it crashed my game. I woulda said something but I figured you had enough to worry about..
Posted: Fri Sep 29, 2006 11:31 pm
by Captain_Mazda
I don't know how, she doesn't carry any bugs :S
You sure you installed properly? Extract the data folder and the addme.script to a folder named MVR.
Posted: Fri Sep 29, 2006 11:43 pm
by LordGrievous13
Glad to hear that you got it working!
Edit I found a glitch. Look at the floating boxes Ma
Also I would reccomend changing the death regions around the field to boudaries that say you are leaving the battlefeild instead of killing your character straight out.
Posted: Sat Sep 30, 2006 12:10 am
by Captain_Mazda
Yes, I know about those. As a matter of fact, they were some of the changes that just wouldn't apply but now they've been properly placed. It's not classified as a glitch though.
Plus you don't even see that whole area during battle. It's behind CP1 and what the heck is wrong with your screen, lol!
Anyways, I'm creating new textures for the vehicles and units. I want everything to be fresh and new.
Posted: Sat Sep 30, 2006 11:17 am
by LordGrievous13
OK, PM me if you want skins for the units and just tell me what you want them to look like.
Posted: Sat Sep 30, 2006 11:40 am
by Captain_Mazda
Heh, thanks but I do this for NHL 07 and it's actually harder than BFII

Posted: Sat Sep 30, 2006 1:18 pm
by LordGrievous13
OK. When can we expect to see the next version?
Posted: Sat Sep 30, 2006 1:46 pm
by Captain_Mazda
Not gonna think about that. I've finished skinning the Republic and CIS units and vehicles. Expect pictures after I finish the Rebels and Empire.
New skins now available on the first post.
Posted: Sat Sep 30, 2006 7:08 pm
by Captain_Mazda
Looks like it'll be released later tonight.
Posted: Sat Sep 30, 2006 10:22 pm
by vaders_Legion
WOW nice job mazda again, another work well done. i just hope it comes out tonite
Posted: Sat Sep 30, 2006 11:32 pm
by Captain_Mazda
1.1 Final released. Enjoy! More screenies coming in a bit, trailer in a while.
Posted: Sun Oct 01, 2006 9:33 am
by AlexSecura
Great.Im trying do D/L but at Filefront the Rate is currently at 21.8 KB.

It need a little Bit Time (3 Hours).
Did you fixed the Sound for the AT-ST which was not working in the Beta?
Edit:
I played all Modes and its much better than the Beta Version.The AI is very good and the Skins are ok.
From the Vehicles some have no Sound:
In GCW:
Spiderbike,AT-ST and the Rocket Launcher Tank from the Rebels(Sorry i don`t know the original Name).
in CW:
All Vehicles have Sound
and I don`t see the twin Suns from Tatooine in the Sky.

I checked some Lightning Settings but thats not the Problem.
Which Settings are you using?
Nice Final Version,good Work
Posted: Sun Oct 01, 2006 4:28 pm
by -=DE=-Nade_Master
How are u going to make the trailer??? And definatley slow the speed down on the fighters.
Posted: Sun Oct 01, 2006 5:33 pm
by Captain_Mazda
Jesus H Christ, I am NOT slowing down the Diet Dr. Pepper fighters. You'll just have to avoid using them or learn some maneuvring. Sorry that my maps are anti-noob.
AlexSecura wrote:Edit:
I played all Modes and its much better than the Beta Version.The AI is very good and the Skins are ok.
From the Vehicles some have no Sound:
In GCW:
Spiderbike,AT-ST and the Rocket Launcher Tank from the Rebels(Sorry i don`t know the original Name).
in CW:
All Vehicles have Sound
and I don`t see the twin Suns from Tatooine in the Sky.

I checked some Lightning Settings but thats not the Problem.
Which Settings are you using?
Nice Final Version,good Work
Over 85% of the maps here have no sound but I don't hear complaints there.
The twin suns are there, I created them in the sky. Look up at the sky towards the huge sand dune. You can even see them in one of the screenshots in the first post.
Posted: Sun Oct 01, 2006 5:34 pm
by squipple
Glad you didn't give up because this map is quite fun and well done. Lovely job, sire! :calmon:
Posted: Sun Oct 01, 2006 5:35 pm
by Captain_Mazda
You're quite welcome, squips.
Posted: Sun Oct 01, 2006 7:03 pm
by -=DE=-Nade_Master
Well at least chaneg the height. And u didnt answer my question about the trailor.
Posted: Sun Oct 01, 2006 11:41 pm
by Captain_Mazda
Make your own map.