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Scaling object without a 3D program [Solved]

Posted: Tue Jul 26, 2011 12:56 pm
by Noobasaurus
So I used the search and I found this and I added that (-scale 10.5, started at 3.5) to hoth_bldg_corridor_natural.msh.option, but nothing happened when I loaded it into ZE. Then I deleted it from ZE, scaled it up some more, and loaded it again(hoth_bldg_corridor_natural.odf) into ZE. No changes. What did I do wrong? :runaway:

Re: Scaling object without a 3D program

Posted: Tue Jul 26, 2011 1:03 pm
by THEWULFMAN
You need to add this line to your ODF to see the change in ZE.
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "HOTH_bldg_hangar_center.msh"
GeometryScale = 3.0


[Properties]

GeometryName = "HOTH_bldg_hangar_center"

FoleyFXGroup = "metal_foley"

Re: Scaling object without a 3D program

Posted: Tue Jul 26, 2011 1:08 pm
by Noobasaurus
Thank you! :bowdown: It worked!

Re: Scaling object without a 3D program [Solved]

Posted: Wed Jul 27, 2011 2:10 am
by AQT
For future references:
>
Fingerfood wrote:...
Open up the msh.option in a code editing program and add this line:

Code: Select all

-scale 2.0
Then if you want it to show up in ZeroEditor rescaled, add this to the .odf under "GameObjectClass":

Code: Select all

GeometryScale   = 2.0
...
Yes, those were there the whole time.

Re: Scaling object without a 3D program [Solved]

Posted: Wed Jul 27, 2011 11:34 am
by Noobasaurus
:shock: Oh. Sorry.