Page 1 of 1
Scaling object without a 3D program [Solved]
Posted: Tue Jul 26, 2011 12:56 pm
by Noobasaurus
So I used the search and I found
this and I added that (-scale 10.5, started at 3.5) to hoth_bldg_corridor_natural.msh.option, but nothing happened when I loaded it into ZE. Then I deleted it from ZE, scaled it up some more, and loaded it again(hoth_bldg_corridor_natural.odf) into ZE. No changes. What did I do wrong?

Re: Scaling object without a 3D program
Posted: Tue Jul 26, 2011 1:03 pm
by THEWULFMAN
You need to add this line to your ODF to see the change in ZE.
Re: Scaling object without a 3D program
Posted: Tue Jul 26, 2011 1:08 pm
by Noobasaurus
Thank you!

It worked!
Re: Scaling object without a 3D program [Solved]
Posted: Wed Jul 27, 2011 2:10 am
by AQT
For future references:
>
Fingerfood wrote:...
Open up the msh.option in a code editing program and add this line:
Then if you want it to show up in ZeroEditor rescaled, add this to the .odf under "GameObjectClass":
...
Yes, those were there the whole time.
Re: Scaling object without a 3D program [Solved]
Posted: Wed Jul 27, 2011 11:34 am
by Noobasaurus

Oh. Sorry.