transparency questions
Posted: Sun Jan 15, 2017 10:40 am
Hi,
just a few questions about the transparency:
1) what are the exact differences between additive transparency, hard-edged transparency, double-sided transparency, single-sided transparency?
2) Are there other ways to make something transparent??
3) If the material is transparent, it always uses the alpha channel of diffuse right? (what about specular + transparent? as far as i remember for low light settings, the spec map is copied to the alpha of the diffuse and for high light in the alpha of the bump/normal map)
4) is there any other way to make the material transparent?
5) do you think it would be ok if i don't differ between all the transparency variants and make it just transparent for all of this options in my viewer??
just a few questions about the transparency:
1) what are the exact differences between additive transparency, hard-edged transparency, double-sided transparency, single-sided transparency?
2) Are there other ways to make something transparent??
3) If the material is transparent, it always uses the alpha channel of diffuse right? (what about specular + transparent? as far as i remember for low light settings, the spec map is copied to the alpha of the diffuse and for high light in the alpha of the bump/normal map)
4) is there any other way to make the material transparent?
5) do you think it would be ok if i don't differ between all the transparency variants and make it just transparent for all of this options in my viewer??