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Oasis Duel (final)

Posted: Thu Mar 31, 2005 11:30 pm
by SteveK14
Oasis Duel is now final.

I have added an avenue for the AI to get down off the platforms which has the potential for excellent battles.

I made it a little tougher to destroy the City bases.

I tweaked some planning and values.

Enjoy!

Steve

http://users.adelphia.net/~skayda/

RE: Oasis Duel (final)

Posted: Fri Apr 01, 2005 12:22 am
by ShadowHawk
checking out the mod now. I'll tell you how everything goes.

Posted: Sat Apr 09, 2005 4:45 pm
by SteveK14
Droids can't be the 3rd team so I changed a couple of things. It works MP now so DL and enjoy. I will have up from time to time my server that is KGroupMod running Oasis Duel. Please leave feedback.

http://users.adelphia.net/~skayda/

Steve

Posted: Sat Apr 09, 2005 4:50 pm
by jedimodder
i haven't played it yet, so. what is it.

Posted: Sat Apr 09, 2005 6:38 pm
by Tex
Found a serious bug in the map. After capturing the center CP I couldn't select it to respawn.

And I think the map is unbalanced. The side that holds the platforms (and therefore the fighters) wins. He who owns the air owns the battle, just like Bespin: Platforms, Kassyyyk: Islands and Tatooine: Dune sea.
Both sides should have atleast some fighters or no fighters at all.

For the rest it's a nice map.

P.S. The agressive Jawa's are a nice twist. They make great target practice especially when they're on speeder bikes (they actually do ride them :shock: :lol:)

Posted: Sat Apr 09, 2005 7:36 pm
by SteveK14
Tex wrote:Found a serious bug in the map. After capturing the center CP I couldn't select it to respawn.

No one can spawn there. It is strictly there for the team that holds it, they get a mobile command post. Imp = ATAT, Rebels - Command Speeder, rep = ATTE, CIS = MTT


And I think the map is unbalanced. The side that holds the platforms (and therefore the fighters) wins. He who owns the air owns the battle, just like Bespin: Platforms, Kassyyyk: Islands and Tatooine: Dune sea.
Both sides should have atleast some fighters or no fighters at all.


There is an avenue both air and land to take/keep the platforms. Strategy.....

For the rest it's a nice map.

Thanks!

P.S. The agressive Jawa's are a nice twist. They make great target practice especially when they're on speeder bikes (they actually do ride them :shock: :lol:)

Posted: Sat Apr 09, 2005 7:37 pm
by SteveK14
jedimodder wrote:i haven't played it yet, so. what is it.
Download it and play!!!!

:P