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SWBF2 doesn't start

Posted: Thu Sep 25, 2014 4:39 am
by whosyourdaddy
hello! i tried to make my first map on my own but when i try to start the game it crashes immediately after i klick on start game. i mean the very first loading screen so i can't get into the game at all. when i remove the new map folder from "addon" it runs perfect as always. i created a map with a object of yavin 4, moved a command post and made a little hill, thats all. any ideas ?



Ok , well now i created a map, did nothing with it and munged it. the process goes about a few seconds and then a black window with a list of errors appears. this stands in the visualmunge window :
"\NVIDIA" kann syntaktisch an dieser Stelle nicht verarbeitet werden.
Munging addme.lua...done.
Copying files to Battlefront II directory:
"E:\lucasarts\GameData"
Addon dir exists, continuing...
Mod dir "ABC"exists, continuing...
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "ABC" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished

in the addon folder appears the new folder with "data" and "LVL_PC" but they are empty. SO the problem must be the munging. i already used the munge fix - doesn't work. i really don't know what to do :lol: :|

Re: SWBF2 doesn't start

Posted: Thu Sep 25, 2014 12:27 pm
by hunpeter12
I think there's some syntax error in a .bat file somewhere, but I'm no expert at this. Also make sure you run VisualMunge as an administrator.
This guy had a similar problem: http://stackoverflow.com/questions/2425 ... arsall-bat
Hope I helped.

Re: SWBF2 doesn't start

Posted: Thu Sep 25, 2014 2:54 pm
by Locutus
Uh, no, that error is caused by Win Vista/7/8.
Grab the Munge Fix from the FAQ thread (question 7) and you should be good:)

I wouldn't recommend to use the munge installer buts, occasionally they don't work properly. Manually overwrite the munge.bats in the data folder and and your freshly munged map.
Make sure you overwrite the correct bats in the correct folders. If you are sure you have, check again;)

Re: SWBF2 doesn't start

Posted: Thu Sep 25, 2014 7:04 pm
by Marvel4
Locutus wrote:Uh, no, that error is caused by Win Vista/7/8.
No, it's caused by having a ")" in your PATH variable. So it usually happens on 64-bit Windows, but not on 32-bit Windows.

I suggest using my fixed munge files, which also include some other improvements you'll probably need in the future (for example, if you want to create custom sound files).

Re: SWBF2 doesn't start

Posted: Thu Sep 25, 2014 7:46 pm
by Locutus
They don't copy the shell.lvl, though :p

Re: SWBF2 doesn't start

Posted: Fri Sep 26, 2014 5:12 am
by whosyourdaddy
I used the munge fix from the FAQ thread already :( with marvel4's fix now this error appears:
Common\munge PC
"modden\data_ABC\_BUILD\PC_MungeLog.txt""==""" kann syntaktisch an dieser Stelle nicht verarbeitet werden.
Munging addme.lua...done.
Copying files to Battlefront II directory:
"E:\lucasarts\GameData"
Addon dir exists, continuing...
Creating mod dir "ABC" dir in addon dir...done.
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "ABC" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished

did i copy your folder wrong or so? i have put it in the normal data _BUILD folder.. after the first munging i copied it in the _BUILD folder from the mod but didn't help neither :D the same error..

Re: SWBF2 doesn't start

Posted: Sat Sep 27, 2014 6:11 pm
by Marvel4
Make sure the path to the mod tools doesn't contain any spaces.

Re: SWBF2 doesn't start

Posted: Mon Sep 29, 2014 8:48 am
by whosyourdaddy
yeah exactly this was the problem, i changed the name and then it worked. i found it out by myself but thank you anyway :) you guys know really a lot about this modding thing :)