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How do i add stock maps from SWBF1 to SWBF2?

Posted: Sun Mar 18, 2012 1:45 pm
by Dakota
i've looked through a few hundred search options and the FAQ but i have yet to find the topic on adding the maps from swbf1 to swbf2, like rhen var harbor and things like that. how would i do this, i have the swbf1 and swbf2 modtools and a few theories but nothing really in terms of information on how to do it.

Re: adding stock maps from swbf1 to swbf2

Posted: Sun Mar 18, 2012 1:52 pm
by Marvel4
Teancum made a tutorial, although there's still a lot of stuff you have to do (lighting, objects, sound, etc...).

It really takes a long time, so I suggest you try out the conversions I made. :wink:

Re: adding stock maps from swbf1 to swbf2

Posted: Sun Mar 18, 2012 1:56 pm
by THEWULFMAN

Re: adding stock maps from swbf1 to swbf2

Posted: Sun Mar 18, 2012 2:31 pm
by Dakota
Marvel4 wrote:Teancum made a tutorial, although there's still a lot of stuff you have to do (lighting, objects, sound, etc...).

It really takes a long time, so I suggest you try out the conversions I made. :wink:
I actually needed the conversions of the maps to add a custom era i have to them and to modify things. So maybe assets would be more of what i need.

also@wulf: i thought that was for modding projects that you started for swbf1 but wanted to move to 2.

also i seem to have some missing assets, the folders for the worlds of geonosis, bespin, and a few others are empty.

Re: adding stock maps from swbf1 to swbf2

Posted: Sun Mar 18, 2012 2:45 pm
by THEWULFMAN
Dakota wrote:also@wulf: i thought that was for modding projects that you started for swbf1 but wanted to move to 2.
It's not exclusive to that. It's for converting SWBF1 maps to SWBF2.
Dakota wrote:also i seem to have some missing assets, the folders for the worlds of geonosis, bespin, and a few others are empty.

Then redownload the SWBF1 Assets. Link provided for convenience. Just checked, link works fine.

Re: adding stock maps from swbf1 to swbf2

Posted: Sun Mar 18, 2012 3:08 pm
by Dakota
i downloaded the individual maps instead of the whole modtools. now to work on this i go.



EDIT: quick question: are the objects in the map when i open it in ZE supposed to be black?

Re: adding stock maps from swbf1 to swbf2

Posted: Sun Mar 18, 2012 4:06 pm
by THEWULFMAN
Dakota wrote:EDIT: quick question: are the objects in the map when i open it in ZE supposed to be black?

Not really no, that I can remember anyway (I've only ever converted Psych0Fred's SWBF1 map, which was awhile ago) . I assume you have all texture files in the msh folder? Try adjusting the lighting as well.

Re: adding stock maps from swbf1 to swbf2

Posted: Sun Mar 18, 2012 5:14 pm
by Dakota
THEWULFMAN wrote:
Dakota wrote:EDIT: quick question: are the objects in the map when i open it in ZE supposed to be black?

Not really no, that I can remember anyway (I've only ever converted Psych0Fred's SWBF1 map, which was awhile ago) . I assume you have all texture files in the msh folder? Try adjusting the lighting as well.
i had the files but i fixed it after turning off ZE and then on again, i put in the files while ZE was up.