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2 questions.
Posted: Wed Jun 03, 2009 12:28 pm
by Ty294
I just need to know two simple things.
1st. What's the sound file for the flame sound? Like what's used for flame throwers?
2nd. How do you get a thrown object to spin? Like the throwing swords in 'Theta Squad: Objective One".
Re: 2 questions.
Posted: Wed Jun 03, 2009 5:54 pm
by AQT
Ty294 wrote:1st. What's the sound file for the flame sound? Like what's used for flame throwers?
Try the jetpack sound perhaps.
Re: 2 questions.
Posted: Wed Jun 03, 2009 7:09 pm
by breakdown
Ty294 wrote:I just need to know two simple things.
2nd. How do you get a thrown object to spin? Like the throwing swords in 'Theta Squad: Objective One".
Actually, it's not spinning at all, I tried to see if I could make it spin, but I couldn't really find a way, so I just made it go fast, which may give the illusion of it spinning

Re: 2 questions.
Posted: Wed Jun 03, 2009 7:39 pm
by MileHighGuy
for #2 u could make a spinning effect involving the msh u want
Re: 2 questions.
Posted: Wed Jun 03, 2009 9:28 pm
by Ty294
Breakdown, what sound effect did you use for the flamethrower in that map?
Re: 2 questions.
Posted: Wed Jun 03, 2009 9:45 pm
by breakdown
"OrdnanceSound = "com_amb_fire""
That was under the ordnance file, if it helps
Re: 2 questions.
Posted: Thu Jun 04, 2009 8:59 am
by Ty294
Ok, rather then start a new topic I'll just continue to use this one.
Ok here's another problem: I've been able to add a flyby movie to my map; however, I can't seem to get a second video clip added, it only plays just the first one.
// transition times used by all movies
MovieProperties()
{
Name("flythrough_template");
FadeInTime(1.0);
FadeOutTime(1.0);
}
// Level fly throughs...
// MOD1
MovieProperties()
{
Name("TRMfly");
Inherit("flythrough_template");
Movie("TRM");
SegmentList()
{
Segment("TRMfly", 1.0, -1);
Segment("TRMfly2", 1.0, -1);
}
}
Can someone show me the proper way to do this?
Re: 2 questions.
Posted: Thu Jun 04, 2009 9:59 am
by Jendo7
This is how I set mine up:
// transition times used by all movies
MovieProperties()
{
Name("flythrough_template");
FadeInTime(1.0);
FadeOutTime(1.0);
}
// Level fly throughs...
// bes3
MovieProperties()
{
Name("bes3fly");
Inherit("flythrough_template");
Movie("bes3");
SegmentList()
{
Segment("bes3fly", 1.0, -1);
}
}
Basically you don't add TRMfly2
As long as you record two short clips named TRMfly1 and TRMfly2 etc or how ever many you want and then bink them with the rad tools it will create one long clip called TRMfly. TRMfly is all you need in the segment list.