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Re: RAS Prosecutor: Hangars
Posted: Thu Jun 09, 2011 3:39 pm
by acryptozoo
very nice
the gunships looks so bad compared to the awesomeness of the rest of the map
Re: RAS Prosecutor: Hangars
Posted: Thu Jun 09, 2011 3:41 pm
by THEWULFMAN
I do enjoy
Looks great, as always. Although, and I hate to nitpick, but everything looks so awesome, and then there are the gunships...
I think you can see my point. When you have awesome stuff, it makes the not awesome stuff look even less awesome than the awesome stuff.
Dangit acryptozoo beat me! *hears acryptozoo giggle*
Re: RAS Prosecutor: Hangars
Posted: Thu Jun 09, 2011 3:51 pm
by naru1305
THEWULFMAN wrote:I do enjoy
Looks great, as always. Although, and I hate to nitpick, but everything looks so awesome, and then there are the gunships...
I think you can see my point. When you have awesome stuff, it makes the not awesome stuff look even less awesome than the awesome stuff.
i can only agree it is awesome
but wulf is right, please make a new gunship or give it another texture please

Re: RAS Prosecutor: Hangars
Posted: Thu Jun 09, 2011 4:33 pm
by Cerfon Rournes
This looks fantastic. Nice update!

Re: RAS Prosecutor: Hangars
Posted: Thu Jun 09, 2011 5:20 pm
by Fiodis
ANDEWEGET wrote:but I dare say the environment is getting close to finished. Enjoy!
Hooray!
Re: RAS Prosecutor: Hangars
Posted: Thu Jun 09, 2011 5:25 pm
by DarthD.U.C.K.
-screenshots of the environment

and thanks for the comments. we havent planned to make a new laat, AQT made the glass envmapped and i added seats from the utagunship to the bubbles and split the doors into 3 parts like in rc (thats hardly noticeable)
Re: RAS Prosecutor: Hangars
Posted: Thu Jun 09, 2011 6:47 pm
by The Nasal Abyss
The gunships are definitely sore on the eyes compared to the rest of the map, but that is hardly something to complain about.
This map is by far the most visually pleasing piece of work I have ever seen in my Battlefront playing days!
I could throw together a specular map for the LAAT if you want me to. It would really help, I think. Or is somebody else already on it?
EDIT: The env-map looks a little on the strong side pertaining to the LAAT. Perhaps Hex it to use a different map and then taking down the brightness might help a bit. (Env-map textures are additive, so any shade of black is simply subtracted-so don't worry about your glass turning dark

)
Re: RAS Prosecutor: Hangars
Posted: Thu Jun 09, 2011 7:56 pm
by AQT
@Fiodis: Not to worry; here is the third screenshot.
The Nasal Abyss wrote:The env-map looks a little on the strong side pertaining to the LAAT. Perhaps Hex it to use a different map and then taking down the brightness might help a bit. (Env-map textures are additive, so any shade of black is simply subtracted-so don't worry about your glass turning dark

)
The envmap is too strong on the cockpits or the turret balls? If the turret balls, then I don't think it is, considering they aren't shining like crazy. The specular intensity value is pretty low actually. Yes, they are using a different envmap texture that was specifically made for this map by DarthD.U.C.K.. And yes, I do realize a completely transparent object with an envmap applied would still be visible due to the envmap texture. I might not be understanding what you are trying to ask/tell, though...
I could throw together a specular map for the LAAT if you want me to. It would really help, I think. Or is somebody else already on it?
That is a possibility. Thanks, but we can probably take care of it if needed.

Re: RAS Prosecutor: Hangars
Posted: Fri Jun 10, 2011 1:57 am
by agentsmith38
My goodness, this looks amazing! Well done, really amazing work.
Re: RAS Prosecutor: Hangars
Posted: Fri Jun 10, 2011 6:23 am
by ANDEWEGET
Thanks for the nice comments!
Re: RAS Prosecutor: Hangars
Posted: Fri Jun 10, 2011 11:50 am
by Anakin
ANDEWEGET wrote:We, the RAS Prosecutor Team, have, in unison, decided to do our best at trying to half the amount of lazyness and triple the amount of...
screenshots!
Its still visible that this is WIP(not-UVed parts etc) but I dare say the environment is getting close to finished. Enjoy!
are these pics all ingame or modtool?? that's AWESOME

Re: RAS Prosecutor: Hangars
Posted: Fri Jun 10, 2011 12:10 pm
by [Padawan]Helkaan
Ingame I think

Re: RAS Prosecutor: Hangars
Posted: Fri Jun 10, 2011 2:28 pm
by DarthD.U.C.K.
yes, its all ingame

Re: RAS Prosecutor: Hangars
Posted: Fri Jun 10, 2011 3:33 pm
by Jendo7
This is looking extremely good! If it wasn't for the gunship, I would think it's a newer engine.

Re: RAS Prosecutor: Hangars
Posted: Fri Jun 10, 2011 10:41 pm
by DarthEste01
pure epicnessss!!!!!!! :cantina:
Re: RAS Prosecutor: Hangars
Posted: Sun Jun 12, 2011 6:08 am
by AQT
Here are a few screenshots relating to a weapon featured in this map: The Wookiee Bowcaster.
The bowcaster can be charged up to fire multiple quarrels at once. The quarrels it fires bounces off most surfaces but explodes on impact when it makes contact with units.
Re: RAS Prosecutor: Hangars
Posted: Sun Jun 12, 2011 8:51 am
by acryptozoo
looks just like RC great job
Re: RAS Prosecutor: Hangars
Posted: Sun Jun 12, 2011 10:44 am
by THEWULFMAN
acryptozoo wrote:looks just like RC great job
I concur :plokoon:
Sticky Quarrels, nice

Re: RAS Prosecutor: Hangars
Posted: Sun Jun 12, 2011 11:50 am
by Lephenix
Wow, excellent update my friends

.
Re: RAS Prosecutor: Hangars
Posted: Sun Jun 12, 2011 12:22 pm
by Fiodis
You know, I didn't mention it before since it wasn't really a bug, but - it didn't fire multiple sticky quarrels in RC, did it?