Page 1 of 1
SetRenderRadius(1.#J) out of range
Posted: Thu Oct 19, 2006 12:18 pm
by Vyse
My Jedi Temple map keeps crashing because of this error in the log.
Any ideas?
Message Severity: 3
.\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(1.#J) out of range
Posted: Thu Oct 19, 2006 10:44 pm
by Vyse
Hi psych0fred!!
The Jedi Temple map I am talking about is this one
http://www.gametoast.com/index.php?name ... pic&t=6615
There isn't a shipped mesh in it. Which is bad because that means I can't pin point it.

but I seem to have fix it for now. I removed some ZE animation and changed a new unit's weapon I had just put in. 0_o (Duel double sabers)
When you say >"the radius needs to be a whole" are you talking about the radius of my cylinder meshes? I haven't done any kind of LUA scripting. Just the normal new side and new music lines in the LUA.
Could a large amount of meshes in a area cause this?