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Re: Conversion Pack 2.0 release thread

Posted: Tue Sep 23, 2008 11:35 pm
by Maveritchell
[RDH]Zerted wrote:If you don't remember, look for and run menu.bat under the v1.3path folder in swbf2's _LVL_PC folder (I think thats where its at...). When you run menu.bat, it will give you the option to install/uninstall the v1.3 path again.
By default, the v1.3patch folder is installed into GameData, along with the folders "backup" and "Conversion Pack documentation."

Re: Conversion Pack 2.0 release thread

Posted: Tue Sep 23, 2008 11:45 pm
by AQT
Deathpit wrote:One problem I found in game... I picked imperial engineer and piloted the TIE Crawler through the Tatooine Dune Sea. My tank got damaged but engineer's special ability dont repairing it. I had to exit the crawler and repairing it in safe spot. Did the mod disable all engineer's and pilot's ability or just a bug?
First off, the engineer units (all factions) never had this ability. Lastly, the pilot units (again all factions) only automatically repair starfighters not vehicles.

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 12:26 am
by Nova Hawk
Um Mav, was that supposed to be for me or what?

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 1:17 am
by woner11
I refused to read most of these threads because I didn't want to spoil the convo pack while my BF2 was installing. Anyway played a few maps and I must say very top notch quality. I love Kit's animated tentacles Bossk's concussion rifle (though mine was not used) and Calo's dual pistols. Altogether I think this is a fantastic pack that will be above all others!

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 4:34 am
by Darth Elmo
Hey there, LOVE the conversion pack :P ... But one problem, it disallows any maps that have been remodded and have completely new sides folders (Like PvtParts' Naboo Conquest or my own map that I am making). It just won't load these maps and when I get out of the game, I get an error report saying the game couldn't find my map nor era file. I know the problem stems from the new BF1 addon folder, because when I remove it, it works just fine again when I remove it... What's the problem??? I'd really appreciate if you could help me out on this, Thanks :D

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 6:17 am
by Darth Revan
How do u get rid of the special HUD its killing me and I did try deleting the ingame.lvl file but made it crash

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 8:02 am
by Maveritchell
Darth Revan wrote:How do u get rid of the special HUD its killing me and I did try deleting the ingame.lvl file but made it crash
Arg. Why would you try deleting files to make things work? Browse to GameData\v1.3patch and run menu.bat. There should be an option to remove the HUD.
Darth Elmo wrote:It just won't load these maps and when I get out of the game...
The problem you have is that you either have too many addon maps or that you have another big mod installed (I know +123 can cause this kind of error, so could early versions of the Pack).

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 8:07 am
by Darth Revan
Thx and sorry Mav its what i did to delete it with the 1.3 patch

Wait when I ran the uninstall option it said acces denied

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 9:46 am
by Darth Elmo
Thanks Mavermitchell :D !!!

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 11:46 am
by Jediguy
Well, there's really not much I can say that hasn't been said. The convo pack is simply amazing. The KotOR era is really fun, and the Endar Spire map is great, although looking out the window of what I presume to be the cockpit gave me a headache. The Clones are simply awesome, and so is Sharad Hett and Kit Fisto. The Force Bubble power is crazy. I like everything about this, and no doubt, just about every other SWBF2 player does too. Mav, Tean, and everyone who contributed to the pack, thanks.

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 12:23 pm
by [RDH]Zerted
Darth Revan wrote:...Wait when I ran the uninstall option it said acces denied
For those with v1.3 problems, posting a screen shot or the exact text of the error including a few lines above and below it really helps, as the location of the error in a batch file is just as important as the error it self.

Without the other info, all I can say is did you install the mod as admin and are now trying to play it as a standard user and thus don't have permissions to overwrite the game's files?

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 12:48 pm
by Deathpit
AQT wrote:
Deathpit wrote:One problem I found in game... I picked imperial engineer and piloted the TIE Crawler through the Tatooine Dune Sea. My tank got damaged but engineer's special ability dont repairing it. I had to exit the crawler and repairing it in safe spot. Did the mod disable all engineer's and pilot's ability or just a bug?
First off, the engineer units (all factions) never had this ability. Lastly, the pilot units (again all factions) only automatically repair starfighters not vehicles.
Oh I understand. I thought all units with fusion cutters able to do repairs automatically... anyway thanks.

Dont TIE crawlers supposed to have a pair of blaster cannons AND turbolaser cannon mounted under their cockpit (below the laser cannons)?

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 1:16 pm
by Maveritchell
Deathpit wrote:Dont TIE crawlers supposed to have a pair of blaster cannons AND turbolaser cannon mounted under their cockpit (below the laser cannons)?
They should, but for balance reasons there's only the one set of cannons (it's already a very powerful vehicle).

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 2:48 pm
by Kapanth
Hi, I'm new to this forum as you can see

I really enjoy this mod, it's a great mod no doubt, but I think I have some problems, in the map selection menu some game modes of some maps don't have names, there is just the symbol and then a blank spot, and some even don't have description.

Please tell me, is this normal or there is something wrong?

Anyway, thanks in advance, and great job doing this amazing mod

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 3:02 pm
by Skipper 24
Kapanth wrote:Hi, I'm new to this forum as you can see

I really enjoy this mod, it's a great mod no doubt, but I think I have some problems, in the map selection menu some game modes of some maps don't have names, there is just the symbol and then a blank spot, and some even don't have description.

Please tell me, is this normal or there is something wrong?

Anyway, thanks in advance, and great job doing this amazing mod
I have this too. I asked but didn't get much of a reply. I can't find out how to post a screenie though. If I do I will post this up.

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 3:03 pm
by Maveritchell
Kapanth wrote:Hi, I'm new to this forum as you can see

I really enjoy this mod, it's a great mod no doubt, but I think I have some problems, in the map selection menu some game modes of some maps don't have names, there is just the symbol and then a blank spot, and some even don't have description.

Please tell me, is this normal or there is something wrong?

Anyway, thanks in advance, and great job doing this amazing mod
It sounds like the 1.3 patch didn't get installed correctly. Please browse to GameData\v1.3patch and run "menu.bat" - and then let us know what happens.

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 3:09 pm
by Skipper 24
I get a screen where I can press n or enter if I press Enter I have some more options like install .

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 4:28 pm
by Kapanth
Maveritchell wrote:It sounds like the 1.3 patch didn't get installed correctly. Please browse to GameData\v1.3patch and run "menu.bat" - and then let us know what happens.
Thanks for the reply.

I did as you asked and I seem to have 2 registry key errors they both appeared when checking windows vista 32bits and vista 64 bit, I'm using XP home edition by the way, so I think it's normal, It didn't report anomaly. But I have here a screen for you to see

ImageImage

Do you also want a screen of the ingame problem?

Anyway thanks again :D

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 4:31 pm
by Skipper 24
That is the same as I got but it still installed. I think it says the same in English anyway. By the way the 2nd pic don't work.

Re: Conversion Pack 2.0 release thread

Posted: Wed Sep 24, 2008 4:34 pm
by Kapanth
Fixed post, It's just one picture, I put the wrong code, but now it's fixed.

I guess I can translate to English what it says, it is "The system was unable to locate the key or value of the specified registry"