I've converted a few of EvilleJedis models to .msh format, and even though they work in-game absolutely fine (collision, texture, etc), as well as in the latest version of MSH Viewer, in ZeroEditor they show up black. It's an absolute pain to work with as I can't work my way around some of the hangar areas and such to place vehicle spawns and the likes.
I've not found anything regarding this problem through search, is there any reason why the models are showing up completely black?
Edit: Solved by using the phong material and changing the following settings:
Diffuse:
Colour - All at 0.7
Ambient - All at 0.3 (unticked)
Specular - All at 0.0 (unticked)
Even though in XSI ModTool 7.5 these values are unticked, ANDEWEGETs ZETools still exports the values, which was causing them to appear black in ZE.
New models showing up black in ZeroEditor [Solved]
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TehPandemic
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