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Destroyed Warland - BETA released
Posted: Tue Apr 18, 2006 4:10 pm
by ^Destroyer^
I'm making a map named Destroyed Warland. CW story: The republic crashed on an planet, everything is destroyed by several CIS attacks on the village. The Republic is trying to take over the planet and defeat the CIS. It will just have ep 3 clones. rep hero obi wan. CIS hero Grievous. Here are some screens from ZE:
http://img138.imageshack.us/my.php?image=dsw0zz.jpg
http://img138.imageshack.us/my.php?image=dsw27in.jpg
http://img138.imageshack.us/my.php?image=dsw36fa.jpg
Please post feedback

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^Destroyer^
Posted: Tue Apr 18, 2006 4:55 pm
by RєÅpér
add some crashed vehicles both cis and republic ships not to much
that's the only thing mising in the map
will you be able to go inside a tunnel ??
Posted: Tue Apr 18, 2006 4:57 pm
by Tuskenjedi
A very Yaviny map. Terrain texture will be big if you wish it not to be like that. But of course, you know that. I was just masking my question behind those words. So to come out truthfully, is it going to be Yaviny?
Posted: Tue Apr 18, 2006 5:31 pm
by theguarder
You should really make more texturechanges to the ground... now all i can see is rock rock and a bit other things... other than that it looks good, but you should add more objects like rocks and trees to make it more realitic. keep it up!
Posted: Tue Apr 18, 2006 5:56 pm
by Rpe7
theguarder wrote:
other than that it looks good, but you should add more objects like rocks and trees to make it more realitic.
Add some rocks and destroyed ships and ... , as in a 'destroyed warland' there are not much trees left, I presume, hehe.
Posted: Tue Apr 18, 2006 6:56 pm
by t3tine
you should make like in the grievous attack map, a big rep crashed ship, the cp will be there

good luck, it looks nice

Posted: Tue Apr 18, 2006 7:35 pm
by sawyerdk9
All that it really has to have is a difference in textures. If you want it to look rocky get some other rocky textures from other maps or have a few of a same texture but different sizes and at different angles, and maybe some blended terrain (not so steep of hills)
Posted: Tue Apr 18, 2006 8:08 pm
by -_-
Looks good

Add more varieties of textures and terrain, and this'll be a great map.
Posted: Tue Apr 18, 2006 8:27 pm
by Lord-Bandu
you need to use the 'mapping ' terrain featurure on those cliffs/hills so the texture isnt stretched.
Posted: Tue Apr 18, 2006 8:34 pm
by Postulio
i'd suggest puttin some little craters in the terrain to give it a "war torn" look.
Posted: Wed Apr 19, 2006 2:07 am
by ^Destroyer^
Well it's not gonna be a yaviny map for sure, yavin has just usable destroyed houses and stuff. And yes i could make a tunnel if i just knew how to turn objects. This is still my first work though. And no trees, they don't fit in there, i already tryed. But i also wanted to make those Kamino walkways up the huge mountain in the first pic, so for the snipers. I also may add some Kashyyyk stuff to it. But how do i add those rep capital ships?
^Destroyer^
Posted: Wed Apr 19, 2006 9:43 am
by theguarder
You dont know how to rotate? poor guy

Select the object you want to rotate and press and hold "z" and press and hold the midle mouse button, move the mouse in any direction, and there you go!
Posted: Wed Apr 19, 2006 9:56 am
by Epena
Looking good! Like veryone else said, make more terrain variation, do what Bandu said for the hils, and add crashed cruisers. To get them go to C:\BF2_ModTools\space_template\Worlds\@#$ and then to the odf and msh folders to get the files that you need.

Posted: Wed Apr 19, 2006 10:25 am
by richard
Just do like everybody said.

Posted: Wed Apr 19, 2006 11:23 am
by ^Destroyer^
I want to add a rep frigate as a crashed object but i can't find it anywhere, can someone of you tell me its file name?
^Destroyer^
Posted: Wed Apr 19, 2006 11:38 am
by OGEB1103
spa2_prop_minirepassualtship.odf

Posted: Wed Apr 19, 2006 12:51 pm
by ^Destroyer^
Thanks but i already got it from someone now. Ok i added craters, crashed gunship and crashed at-te (they already where in but i guess no one noticed) added rocks, rotated objects. I think you can expect a beta release soon

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^Destroyer^
Posted: Wed Apr 19, 2006 1:39 pm
by RєÅpér
i noticed them but they are with to few for such a big map ^^
can't wait for release off beta this looks like a great map
Posted: Wed Apr 19, 2006 3:35 pm
by ^Destroyer^
Ok here are some more ZE screens and this is probably how the map is going to look for the first release.
http://img357.imageshack.us/my.php?image=dsw53wj.jpg
http://img509.imageshack.us/my.php?image=dsw62qq.jpg
I'll post some ingame pics with the map when i release it.
^Destroyer^
Posted: Wed Apr 19, 2006 3:53 pm
by RєÅpér
will there be driveable vehicles ??,
looks great
