Page 10 of 10

Re: W.I.P. - B-Wing

Posted: Sun Oct 09, 2011 11:28 pm
by minilogoguy18
Small update since I distracted myself with another model to keep myself interested, worked on the textures a little more and also got a really good working collision. Had to use all primitives since every part is animated.

EDIT: Started on a bump map, never made one for BF2 so I'm gonna try it out and see how it looks.
Hidden/Spoiler:
Image

Re: W.I.P. - B-Wing

Posted: Mon Oct 10, 2011 6:54 pm
by Cerfon Rournes
Nice.

Re: W.I.P. - B-Wing

Posted: Mon Oct 10, 2011 7:16 pm
by DarthD.U.C.K.
wow, the bumpmap looks great!

Re: W.I.P. - B-Wing

Posted: Mon Oct 10, 2011 11:31 pm
by minilogoguy18
Yeah but in game it isn't all that noticeable even though I play with the video setting maxed out, probably because the layer styles set in photoshop when I made the textures. All the panels and lines are set to bevel and emboss.

Re: W.I.P. - B-Wing

Posted: Mon Oct 10, 2011 11:47 pm
by The Nasal Abyss
Keep in mind that Battlefront II's shaders are fairly primitive compared to it's next-gen counterparts. They still get the job done though.

Re: W.I.P. - B-Wing

Posted: Tue Oct 11, 2011 12:00 am
by RogueKnight
The Nasal Abyss wrote:Keep in mind that Battlefront II's shaders are fairly primitive compared to it's next-gen counterparts. They still get the job done though.
We have theoretically found a way to create new shaders though.

Re: W.I.P. - B-Wing

Posted: Tue Oct 11, 2011 5:25 am
by DarthD.U.C.K.
battlefront can display bumpaps pretty well, just make sure to have maximum contrast. if the bumps arent stong enough you can always increase the bumpscale, adding a specularmap also makes the bumpmap stand out more.

Re: W.I.P. - B-Wing

Posted: Tue Oct 11, 2011 7:37 am
by minilogoguy18
Where is the option to increase the bumpscale for the game?

Re: W.I.P. - B-Wing

Posted: Tue Oct 11, 2011 8:39 am
by DarthD.U.C.K.
the bumpscale is set in the .tga.option of the bumptexture with "-bumpscale value", the default value is about 6.0 i think. the bumptexture should also have "-format bump" so that battlefornt doenst look in the alphachannel for the bumpnfo and it can be used for the specmap if you use flag number 28.

Re: W.I.P. - B-Wing

Posted: Tue Oct 11, 2011 9:32 am
by naru1305
wow this bump map looks really cool, great work :faint:

Re: W.I.P. - B-Wing

Posted: Tue Oct 11, 2011 9:20 pm
by minilogoguy18
Well I added the option file and I had already set up the edit flags before but to the normal bumpmap not the bump+spec but I may have to do that and make a spec map cause I just can't even see it, not sure if it's even working.