I have a question
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- yoyoman
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I have a question
I am trying to make a odf. file and I am stuck on this part GeometryName =" bla bla bla and all I have is a tga. do I pute the name of my tga. file?
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AQT
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Re: I have a question
What are you trying to do with this ODF and why do you only have a TGA? The GeometryName parameter refers to a MSH name, so you can't put the name of a TGA.
- acryptozoo
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Re: I have a question
usually the name of the object (is it an object ) does thereyoyoman wrote:I am trying to make a odf. file and I am stuck on this part GeometryName =" bla bla bla and all I have is a tga. do I pute the name of my tgaa.
for example imp_fly_tiefighter.msh would go there
- yoyoman
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Re: I have a question
forums/viewtopic.php?f=64&t=12984&start=300 look at genaral_mitch's post there is no msh file no dounlod link or any thing.
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MrCrayon
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Re: I have a question
Please stop asking stuff like this all the time. You never give any actual information and you never seem to try things yourself. I am just trying to tell you that things won't be as confusing if you research them more. I don't intend to sound mean. All I am saying is you should just spend 5 minutes in the odf tutorial found here: http://www.filefront.com/9666730/ODFs-f ... r-WordPad/
and here is one for lua
http://www.gametoast.com/forums/viewtop ... =27&t=9323
and here is one for sides:
http://www.gametoast.com/forums/viewtop ... 27&t=12729
and lastly for everything else (links are all here if you scroll down my friend
)
forums/viewtopic.php?f=27&t=13806
now go and learn some stuff please. I really hope this helps you out!
and here is one for lua
http://www.gametoast.com/forums/viewtop ... =27&t=9323
and here is one for sides:
http://www.gametoast.com/forums/viewtop ... 27&t=12729
and lastly for everything else (links are all here if you scroll down my friend
forums/viewtopic.php?f=27&t=13806
now go and learn some stuff please. I really hope this helps you out!
- yoyoman
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Re: I have a question
I don't get why you putt a lua tutorial in whys that?
- acryptozoo
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Re: I have a question
oh you wont need a msh file the skin will override the current textureyoyoman wrote:forums/viewtopic.php?f=64&t=12984&start=300 look at genaral_mitch's post there is no msh file no dounlod link or any thing.
- yoyoman
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Re: I have a question
off topic: not trying to be mean or anything but why the diet-doctor peper would I need MrCrayon's post? on topic and do I have to putt this in my odf GeometryName =" ?
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AQT
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Re: I have a question
yoyoman wrote:I don't get why you putt a lua tutorial in whys that?
If you're going to make a custom side and you want to see your custom side in-game in working order, then you'll have to do some basic LUA editing. That's why MrCrayon posted a link to a LUA tutorial. And of course, the other tutorial he linked to is for making a custom side.off topic: not trying to be mean or anything but why the diet-doctor peper would I need MrCrayon's post? and do I have to putt this in my odf GeometryName =" ?
Which means he still needs an appropriate MSH file. How else will the texture show up?acryptozoo wrote:oh you wont need a msh file the skin will override the current texture
- Teancum
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Re: I have a question
Because of this:yoyoman wrote:I don't get why you putt a lua tutorial in whys that?
What he's basically trying to say is that 95% of what you're asking is covered in the documentation that came with the tools, or in the FAQ / Everything You Need thread at the top of this forum.yoyoman wrote:http://www.gametoast.com/forums/viewtop ... 27&t=24107
I am wondering how can you set reinforcements on a timer beaus I want reinforcements on a timer for 5 minutes reinforcements come how do you do that thanks?
We want to help you learn modding, but modding is sortof the opposite of school. In school they teach you. With modding you're expected to dig in and try to figure it out, asking questions when you're stuck. Don't be discouraged -- just focus on researching before asking.
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Now, that being said you need to go back and read the documentation. All of this is covered in-depth there.
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