But the sounds does not appear ingame.
musicconfig :
Hidden/Spoiler:
SoundProperties()
{
Name("Trandoshan_hurt");
Group("cis_vo");
Inherit("pain_chatter_template");
PlayInterval(0.0);
PlayIntervalDev(0.0);
PlayProbability(1.0);
SampleList()
{
Sample(TrandoshanHurt1", 0.33);
Sample(TrandoshanHurt2", 0.33);
Sample(TrandoshanHurt3", 0.33);
}
}
SoundProperties()
{
Name("Trandoshan_death");
Group("cis_vo");
Inherit("pain_chatter_template");
PlayInterval(0.0);
PlayIntervalDev(0.0);
PlayProbability(1.0);
SampleList()
{
Sample(TrandoshanDeath", 0.33);
}
}
{
Name("Trandoshan_hurt");
Group("cis_vo");
Inherit("pain_chatter_template");
PlayInterval(0.0);
PlayIntervalDev(0.0);
PlayProbability(1.0);
SampleList()
{
Sample(TrandoshanHurt1", 0.33);
Sample(TrandoshanHurt2", 0.33);
Sample(TrandoshanHurt3", 0.33);
}
}
SoundProperties()
{
Name("Trandoshan_death");
Group("cis_vo");
Inherit("pain_chatter_template");
PlayInterval(0.0);
PlayIntervalDev(0.0);
PlayProbability(1.0);
SampleList()
{
Sample(TrandoshanDeath", 0.33);
}
}
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"
[Properties]
PointsToUnlock = "4"
UnitType = "assault"
MaxHealth = 550.0
MaxSpeed = 6.0 // base forward speed
MaxStrafeSpeed = 4.5 // base right/left speed
WEAPONSECTION = 1
WeaponName = "cis_weap_inf_a280"
WeaponAmmo = 4
WEAPONSECTION = 2
WeaponName = "cis_weap_inf_thermaldetonator"
WeaponAmmo = 2
WeaponChannel = 1
WEAPONSECTION = 3
WeaponName = "cis_weap_inf_mine_dispenser"
WeaponAmmo = 1
WeaponChannel = 1
VOUnitType = 121
HurtSound = "Trandoshan_hurt"
DeathSound = "Trandoshan_death"
DamageRegionSound = "cis_inf_com_chatter_wound"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
FoleyFXClass = "cis_inf_droid"
ClassParent = "rep_inf_default"
[Properties]
PointsToUnlock = "4"
UnitType = "assault"
MaxHealth = 550.0
MaxSpeed = 6.0 // base forward speed
MaxStrafeSpeed = 4.5 // base right/left speed
WEAPONSECTION = 1
WeaponName = "cis_weap_inf_a280"
WeaponAmmo = 4
WEAPONSECTION = 2
WeaponName = "cis_weap_inf_thermaldetonator"
WeaponAmmo = 2
WeaponChannel = 1
WEAPONSECTION = 3
WeaponName = "cis_weap_inf_mine_dispenser"
WeaponAmmo = 1
WeaponChannel = 1
VOUnitType = 121
HurtSound = "Trandoshan_hurt"
DeathSound = "Trandoshan_death"
DamageRegionSound = "cis_inf_com_chatter_wound"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
FoleyFXClass = "cis_inf_droid"


