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Re: Halo based Blood Gulch map

Posted: Sat Jul 10, 2010 10:42 am
by Xavious
AgentSmith_#27 wrote:but I think RepsSharpshooter made Red vs Blue sides.
They're called Red vs Blue sides, but they don't actually have anything to do with Halo.

Re: Halo based Blood Gulch map

Posted: Sat Jul 10, 2010 2:01 pm
by Culvar
AgentSmith_#27 wrote:I'd assume you'll be adding the teleporters?
Yup. I just need to fix the collisions to the ramps on the bases. You can't walk up one. The other one you fall through

Re: Halo based Blood Gulch map

Posted: Sat Jul 10, 2010 3:26 pm
by AgentSmith_#27
Sounds very cool, I don't own halo and haven't played in a few years, but I remember Blood Gulch fairly well, it was like the only map I could kill people on :P (I suck with game pads) Are you going to try adding warthogs or anything? Also, my opinion on the sides in short is: Halo weapons: necessary, halo player models: unnecessary

Re: Halo based Blood Gulch map

Posted: Sat Jul 10, 2010 4:28 pm
by LordTurgon
Look at these:
http://www.fallout3nexus.com/downloads/file.php?id=9213
I could convert them to obj for you.

Re: Halo based Blood Gulch map

Posted: Sat Jul 10, 2010 4:57 pm
by RogueKnight
LordTurgon wrote:Look at these:
http://www.fallout3nexus.com/downloads/file.php?id=9213
I could convert them to obj for you.
Those appear to be ripped, so would be illegal here.

Re: Halo based Blood Gulch map

Posted: Sat Jul 10, 2010 5:56 pm
by Culvar
RogueKnight wrote:
LordTurgon wrote:Look at these:
http://www.fallout3nexus.com/downloads/file.php?id=9213
I could convert them to obj for you.
Those appear to be ripped, so would be illegal here.
Even if it wasn't it would probably be too high poly anyways. plus I was wanting to use the armor from the first game, the Mark V.

Re: Halo based Blood Gulch map

Posted: Sun Jul 11, 2010 1:19 am
by Nova Hawk
Lol Dude, you should so have the members of Red vs Blue on this map seeing as how this is their home base and everything. But I know that's a lot to ask so I'm not expecting it but it would be cool to see. :P

Re: Halo based Blood Gulch map

Posted: Tue Jul 20, 2010 6:03 am
by Anakin
maybee you can add both for example the rep era = Star Wars Sides and galaktical civil war = Halo Sides

Re: Halo based Blood Gulch map

Posted: Tue Jul 20, 2010 1:04 pm
by Culvar
Yea, REP is just going to be the default BF1 style troopers.

Re: Halo based Blood Gulch map

Posted: Thu Jul 22, 2010 11:22 am
by VinceXD
That look like the best ever map i ever seen ! :bowdown:
When wil be the release?
And if you need beta tester i'm here ! :maulsaber:



Sry for bad english i'm french

Re: Halo based Blood Gulch map

Posted: Thu Jul 22, 2010 12:57 pm
by Anakin
VinceXD wrote: [...]

Sry for bad english i'm french
:lol: you musst not say sorry for this. they won't bann you because of bad english mon dieu other wise they would have bann me after my first post :mrgreen:

Re: Halo based Blood Gulch map

Posted: Thu Jul 22, 2010 5:46 pm
by Culvar
VinceXD wrote:That look like the best ever map i ever seen ! :bowdown:
Meh, It really isn't that great. The canyon's linear nature makes it hard to get a fun CP setup out of it. Any ideas would be appreciated.
VinceXD wrote:When wil be the release?
When I decide it is fun to play and isn't buggy/unpolished.
VinceXD wrote:And if you need beta tester i'm here ! :maulsaber:
I was going to make a public beta, minus sides. I know if I add the sides in the beta it would just be a "Get the full version early" thing.
VinceXD wrote:Sry for bad english i'm french
No problem.


EDIT:
Thinking up balanced sides.
Bold=UNSC
Italicized=Covenant
None=Both
Bold Italicized Underline=Unit Class


Elite Minor/Marine Rifleman
Brute Plama Rifle/MA5B Assault Rifle
Plama Grenade/Fragmentation Grenade
Health/Ammo

Outcast Elite/POA Crewman
Plama Pistol/M6D Magnum
Plama Pistol Overcharge/Fusion Cutter(New Model?)

Major Elite/Marine ODST
Elite Plasma Rifle(dual)/M7 Caseless SMG
nothing/M6D Magnums(dual)
Detpacks

Re: Halo based Blood Gulch map

Posted: Fri Jul 23, 2010 4:55 am
by VinceXD
A covenant side will be awesome !
And also a ashort range attack , like a knife but with the "crosse" (french word)
On xbox this attack what the B button i think
And a fps view for vehicules .
And for covenant heavy trooper , a hunter ( french name in halo) the big blue covenant
That's my idea
I don't care if it's not fun , can you just realease and aplha beta?
Or screenshot?
And i remember of an halo mod for bf1 who change all the rebel side by halo trooper : master chief, normal soldier , odst trooper.

Re: Halo based Blood Gulch map

Posted: Sat Jul 24, 2010 8:39 pm
by Culvar
EDIT:
A WIP Marine. Posted a reply in the Copyright topic about whether the textures cross the rules. If so the textures will have to be replaced.....
Image
Creds to:
Pandemic for the Imp Officer
Bungie,Gearbox, and Microsoft for the Marine texture
VinceXD wrote: And also a ashort range attack , like a knife but with the "crosse" (french word)
Um.....no.
VinceXD wrote: And a fps view for vehicules .
I currently have no vehicle models, and surely no FP models.
VinceXD wrote: And for covenant heavy trooper , a hunter ( french name in halo) the big blue covenant
Why even have a heavy trooper? There are no vehicles atm. Plus I'd like to see slicing used more.
VinceXD wrote: I don't care if it's not fun , can you just realease and aplha beta?
Nope. I'm not going to release a crappy half-finished Alpha. It's obious you just want to play it early, and don't want to help find and glitches or gameplay faults.
VinceXD wrote: Or screenshot?
I'll have some WIP shots up soon.

Re: Halo based Blood Gulch map

Posted: Sat Jul 24, 2010 11:48 pm
by sim-al2
I don't know, the face looks flat and the pieces that are attached to him don't look very real, but I can't really point out why, but the meeting of the textures around the waist clash.

Re: Halo based Blood Gulch map

Posted: Sun Jul 25, 2010 12:14 am
by Culvar
sim-al2 wrote:I don't know, the face looks flat
Default Luke face.
sim-al2 wrote:the pieces that are attached to him don't look very real
I was going to try and improve that with a normal map. There aren't many good references for the H1 marine.
sim-al2 wrote:and the meeting of the textures around the waist clash.
I added some blur. Does that help it any?
Image



Also, a ZE pic of the WIP:
Image

Re: Halo based Blood Gulch map

Posted: Sun Jul 25, 2010 12:27 am
by sim-al2
Ok, I was only looking from the front, much better from an angle. Map looks good! :thumbs:

Re: Halo based Blood Gulch map

Posted: Sun Jul 25, 2010 1:06 am
by Nova Hawk
Wow, that looks really good. I can't wait to do a battle in the classic Blood Gulch map. I've always loved that one.

Re: Halo based Blood Gulch map

Posted: Sun Jul 25, 2010 11:40 am
by Culvar
Marine no longer using textures from Halo.

Image

Re: Halo based Blood Gulch map

Posted: Sun Jul 25, 2010 11:44 am
by VinceXD
AWESOME ! :eek:
I love that skin , it's could be the captain?
And with the same boddy but with diferrent head you should make normal trooper with assault gun