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Ordance origins

Posted: Thu Nov 19, 2009 4:18 pm
by Fiodis
From another thread:
DarthRogueKnight wrote:
Maveritchell wrote:
DarthRogueKnight wrote:Unless we are talking about two different things, this image speaks for itself.
If it is speaking, it is confusing "muzzle flash" with "fire point."

The muzzle flash is an effect that is shown at the hp_fire of a weapon. The point from which a weapon is fired is always at the head position, regardless of the position of the bone_head (I'm guessing it is related to the invisible bounding boxes all the units use regardless of actual geometry). You don't notice on blasters because they are fired more quickly, but every projectile weapon is fired from the head position.
Ok, thanks for clearing that up.

Back on topic now.
Is it possible to alter this with CollisionHeadOffset?

Re: Ordance origins

Posted: Thu Nov 19, 2009 5:06 pm
by Maveritchell
No.

Re: Ordance origins

Posted: Thu Nov 19, 2009 5:47 pm
by Fiodis
All right. I can live with that. For the record, though, what exactly does CollisionHeadOffset actually do?

Re: Ordance origins

Posted: Thu Nov 19, 2009 6:04 pm
by DarthD.U.C.K.
its offsets the headcollisiion which indicates if a hit is a headshot or not as far as i know

Re: Ordance origins

Posted: Thu Nov 19, 2009 6:10 pm
by Fiodis
So it only does that for the head ordance collision, not the soldier collision or anything else like that?