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Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 2:37 pm
by sampip
Why?
I'd go for the Yellow with the Asteroid Ring around it if I were you, something a bit different, make it look cool

Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 2:41 pm
by Darth_Spiderpig
sampip wrote:Why?
I'd go for the Yellow with the Asteroid Ring around it if I were you, something a bit different, make it look cool

Sir, yes sir
Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 3:00 pm
by Executer94
If you need any help I really love space maps and know how hard it is to make it "good".
Most people prefere ground maps

Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 3:03 pm
by Darth_Spiderpig
Thanks, I really appreciate this.
And I prefer none, I like both (ground and space)

Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 3:04 pm
by Executer94
I also like both and I am still working on my Space Boz Pity.
Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 3:15 pm
by Darth_Spiderpig
Off-topic:
Is that teh one with the burning Venator?
On-topic:
Guess what?
I took the Lucrehulk out. Why? Because spawning in my Munificent hangar works now
Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 3:21 pm
by Executer94
Darth_Spiderpig wrote:Off-topic:
Is that teh one with the burning Venator?
On-topic:
Guess what?
I took the Lucrehulk out. Why? Because spawning in my Munificent hangar works now
Off-topic:
Yap it is
On-topic:
How did you fix that?
I have the same problem

Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 3:56 pm
by Darth_Spiderpig
add this line into your lua:
function ScriptPreInit()
SetWorldExtents(2500)
end
That helps.

Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 4:41 pm
by JadenWolf32
Darth_Spiderpig wrote:On-topic:
Guess what?
I took the Lucrehulk out. Why? Because spawning in my Munificent hangar works now
WO-HO CONGRATS

!!!!!! Now its even more realistic you just need to make that the V-19 don't hit the wall when taking off!(saw your videos i still had the page from the geonosis ones

) How's the Asteroid field problem and are you going to do a campaing mode??
PS: Thanks

Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 7:18 pm
by IronMan_MKII
Yeah!
Finally a hangar on that Munificent
I must say.....i have good ideas, and i think its not the last map from a TCW episode

Re: Space Bothawui TCW
Posted: Wed Feb 10, 2010 10:30 pm
by RC-1207
I don't know if this is even a problem, or fixable, but in the first screen there is a ship that is half Venator, half line of turrets. Seemed to be a little out of the ordinary IMO, but I wouldn't mind it in the map that much.
This looks really good. The ships and fighters look great

, even if they are showing up pixalated. Nice work
Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 5:03 am
by Revan-Shan
About the planet I think you should use the canon one, unless you choose is to be Ryloth.
Darth_Spiderpig wrote:Off-topic:
Is that teh one with the burning Venator?
On-topic:
Guess what?
I took the Lucrehulk out. Why? Because spawning in my Munificent hangar works now
Great, will there be any interiors? ANy good sabotaje fun?
Note: It is great if you have hangar in the munificent, but... could you add the Lucrehulk anyways? I've never been able to land and fight in one.
Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 11:33 am
by Blade117
Wow, that is insane.
(I'll beta)
Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 12:53 pm
by Ping
Note: It is great if you have hangar in the munificent, but... could you add the Lucrehulk anyways? I've never been able to land and fight in one.
It's his map, let him do what he wants. Besides, I don't think the Lucrehulk model itself has an interior besides the hangar.
Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 12:54 pm
by Anakin
Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 1:06 pm
by sampip
He will ask for testers if he needs them. Don't bug him, if you want to test - say - but when he asks

Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 1:40 pm
by Revan-Shan
Ping wrote:Note: It is great if you have hangar in the munificent, but... could you add the Lucrehulk anyways? I've never been able to land and fight in one.
It's his map, let him do what he wants.
Really? I never realised it was his, sorry for 'suggesting'.
Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 1:58 pm
by Anakin
sampip wrote:He will ask for testers if he needs them. Don't bug him, if you want to test - say - but when he asks

but maybe if i read it lots of other has still asked XD
Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 2:02 pm
by Ping
Revan-Shan wrote:Ping wrote:Note: It is great if you have hangar in the munificent, but... could you add the Lucrehulk anyways? I've never been able to land and fight in one.
It's his map, let him do what he wants.
Really? I never realised it was his, sorry for 'suggesting'.
What is that supposed to mean? He's working on the space map, so it has to be his. How can you say "I didn't know it was his"?
Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 2:12 pm
by mswf
He's trying to be sarcastic back at you...
May I ask how do that munificent hangars look from a distance? It's really nice to see that original touch.
Or, was is your munificent the stock one?