Heyas, first post here. Was redirected here from Lucasarts by users of this site, and I can see why. Tons of help, and a lot of modders. Not too sure where to start, and i'm finding myself short of time this week, so i'll just ask out in the open.
I've just started hex editing (hexiting as I call it) BF2, attempting to add fun to a game I feel was extremely short changed. The first thing I want to do is figure out how to change the snowspeeders on Hoth to Y-Wings, or any other flyable craft, and how to do the same for the AT-ST (preferably Tie Interceptors). My idea was to use the Y-Wing to bring back that turret gunner from the first game, and since the bombs'd work to some degree in place of the tow cable, why not? To balance that out, the Tie Interceptors would be able to combat the Y's.
I've read through some character editing guides; I believe it was one for space heroes (Anakin and Obi replacing the pilot and clone marine), and tried out similar editing with the Hoth map, but to no avail.
I'm not too sure if it can even be done (was surprised to find so little mods on the net, but this would help explain why that is), but still want the skinny on the situation.
I have tried a map a while ago that altered the Kasshyykk map (sp?) and changed speeder bikes to V-Wings, and enemies to Acklays. That was fun, but the map was small. So I know some vehicle modding can be done in some maps, but unsure if Hoth fits the bill.
If anybody can help, i'd be grateful!
Help with hexiting the vehicles on Hoth
Moderator: Moderators
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Raijin1999
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darthtrogsasea
RE: Help with hexiting the vehicles on Hoth
welcome to the forums i would suggjest useing the modtools (can be found in the the swbf2 modding all you need sticky)
just remember to make a new world (useing munge) and copy hoth in to the data_abc worlds folder then edit (vec spawns-zeroeditor units loaded - hothg_con.lua then go to munge and select worlds from abc to hoth and munge common then enjoy
abc= maps 3 letter name
note: read the modtool docs
just remember to make a new world (useing munge) and copy hoth in to the data_abc worlds folder then edit (vec spawns-zeroeditor units loaded - hothg_con.lua then go to munge and select worlds from abc to hoth and munge common then enjoy
abc= maps 3 letter name
note: read the modtool docs
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SymbolS
RE: Help with hexiting the vehicles on Hoth
*Kashyyyk*
Do you just want to hex edit or actually make maps?
Do you just want to hex edit or actually make maps?
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Qdin
- Old School Staff
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RE: Help with hexiting the vehicles on Hoth
I'd suggest loading the Hoth Map and mod it like he wants to
Sounds to me like it'd be the best for his purposes.
Raijin, do as trog' said, and downlaod the Mod Tools. basics an dadvanced stuffs are explained in some Pandemic-made tutorials also known as 'The documents' or 'Docs'.
As mentioned as well, we've got a Sticky called Everything You Need FAQ in this forum, where we've assembled all links to tutorials, links, files and whatever
welcome here to Gametoast btw.
Sounds to me like it'd be the best for his purposes.
Raijin, do as trog' said, and downlaod the Mod Tools. basics an dadvanced stuffs are explained in some Pandemic-made tutorials also known as 'The documents' or 'Docs'.
As mentioned as well, we've got a Sticky called Everything You Need FAQ in this forum, where we've assembled all links to tutorials, links, files and whatever
welcome here to Gametoast btw.
