Need help nailing a fatal crashing issue [Solved] [New Info]
Posted: Tue Apr 29, 2014 2:51 pm
Hey guys. So for the past month or two, there's been this really obnoxious crashing issue that I've been encountering with my mod.
Important notes about the crash:
- It only happens right before a map begins to load or right after the map is completely or nearly finished loading. To be specific about the former scenario, the crash occurs during the time in which the following buttons are clicked and when the map begins loading (i.e., the loading screen appears): the Launch button in the Instant Action menu, the Yes button in the dialog created by the Restart Map button in the pause menu, and the Done button in the post-game Team Stats page.
- It never occurs in the middle of a match (thank GOODNESS lol).
- It isn't caused by math.random functions - I know this because it also occurs in online matches, and I have my scripts set up to never use math.random in such matches.
- It happens regardless of the side variation, map, or game mode.
- It doesn't seem to crash dedicated servers, but connected clients do crash.
Normally I would be able to figure this kind of thing out by myself (and believe me, I've tried), but considering how massively complex/complicated my mod is, I've resorted to asking my community of fellow modders for help because I trust you guys and I feel someone who hasn't seen the scripts before might be able to find stuff that I may gloss over.
Example Mission Script: http://pastebin.com/GjTVx50C
ME5_Master: http://pastebin.com/vZgEbhT9
ME5_ConfigCheck: http://pastebin.com/NCxqLnWp
ME5_MiscFunctions: http://pastebin.com/m07UKWws
ME5_RandomSides: http://pastebin.com/46MdcQHK
ME5_AudioFunctions: http://pastebin.com/Xsvakn3Y
BFront2.log (no crash): http://pastebin.com/QQcUREYy
BFront2.log (crash): http://pastebin.com/xzKTPg8Y
Note regarding the scripts: All of the "ME5_" scripts are loaded in master.lvl, so in other words, yes, I am sure I have those scripts. :V Also, if I didn't have them, the maps would *always* crash.
It would be fantastic if I could get this ironed out and destroyed before the 5th of May, so any and all help is very welcome and very appreciated.
Let me know if you need any more information than what has already been provided.
Important notes about the crash:
- It only happens right before a map begins to load or right after the map is completely or nearly finished loading. To be specific about the former scenario, the crash occurs during the time in which the following buttons are clicked and when the map begins loading (i.e., the loading screen appears): the Launch button in the Instant Action menu, the Yes button in the dialog created by the Restart Map button in the pause menu, and the Done button in the post-game Team Stats page.
- It never occurs in the middle of a match (thank GOODNESS lol).
- It isn't caused by math.random functions - I know this because it also occurs in online matches, and I have my scripts set up to never use math.random in such matches.
- It happens regardless of the side variation, map, or game mode.
- It doesn't seem to crash dedicated servers, but connected clients do crash.
Normally I would be able to figure this kind of thing out by myself (and believe me, I've tried), but considering how massively complex/complicated my mod is, I've resorted to asking my community of fellow modders for help because I trust you guys and I feel someone who hasn't seen the scripts before might be able to find stuff that I may gloss over.
Example Mission Script: http://pastebin.com/GjTVx50C
ME5_Master: http://pastebin.com/vZgEbhT9
ME5_ConfigCheck: http://pastebin.com/NCxqLnWp
ME5_MiscFunctions: http://pastebin.com/m07UKWws
ME5_RandomSides: http://pastebin.com/46MdcQHK
ME5_AudioFunctions: http://pastebin.com/Xsvakn3Y
BFront2.log (no crash): http://pastebin.com/QQcUREYy
BFront2.log (crash): http://pastebin.com/xzKTPg8Y
Note regarding the scripts: All of the "ME5_" scripts are loaded in master.lvl, so in other words, yes, I am sure I have those scripts. :V Also, if I didn't have them, the maps would *always* crash.
It would be fantastic if I could get this ironed out and destroyed before the 5th of May, so any and all help is very welcome and very appreciated.