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ARC trooper madness

Posted: Sat Dec 06, 2008 6:22 pm
by Fiodis
I was looking through the REP msh folder the other day when I noticed it had ARC skins. I thought that was strange because I found no ARC odf in the REP odf folder.

Can anyone tell me which odf and msh is the ARCs?

Re: Helping finding files

Posted: Sat Dec 06, 2008 6:52 pm
by Deviss
Fiodis wrote:I was looking through the REP msh folder the other day when I noticed it had ARC skins. I thought that was strange because I found no ARC odf in the REP odf folder.

Can anyone tell me which odf and msh is the ARCs?
did you say the rep_inf_ep2_officer (arc trooper red)?

Re: Helping finding files

Posted: Sat Dec 06, 2008 7:59 pm
by Fiodis
Oh, that's it? I'm looking for any ARC, prefferably red. I found a red ARC skin, a blue ARK skin, and a green ARC skin.

Re: Helping finding files

Posted: Sat Dec 06, 2008 8:03 pm
by Deviss
Fiodis wrote:Oh, that's it? I'm looking for any ARC, prefferably red. I found a red ARC skin, a blue ARK skin, and a green ARC skin.
well the these are the file's names:
rep_inf_arctrooper.msh
rep_inf_arc_red.tga
rep_inf_arc_pack_red.tga
rep_inf_ep2_officer.odf
you can download the complete arc trooper red HERE

Re: Helping finding files

Posted: Sun Dec 07, 2008 12:07 pm
by Fiodis
Thanks for the link, but it says that you need to set up the MSH file correctly, and I don't understand what he means by that. Is he telling you to just rename them?

And, wihtout downloading the files, I tried to add him to my ***c_con.lua. It went as thus:
Hidden/Spoiler:
ReadDataFile("DC:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep2_officer",
"rep_hero_cloakedanakin",
"rep_hero_obiwan",
"rep_fly_gunship",
"rep_hover_barcspeeder")
And then,
Hidden/Spoiler:
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "all_hero_leia",1, 4},
engineer = { "rep_hero_obiwan",1, 4},
sniper = { "rep_inf_ep2_officer",1, 4},
officer = {"rep_hero_cloakedanakin",1, 4},
special = { "rep_inf_clone_assassin",1, 4},
In-game, it didn't crash but refused to show up. Any fix to this?

And I suppose I'll have to rename the topic, then.

Re: Helping finding files

Posted: Sun Dec 07, 2008 12:10 pm
by Deviss
Fiodis wrote:Thanks for the link, but it says that you need to set up the MSH file correctly, and I don't understand what he means by that. Is he telling you to just rename them?

And, wihtout downloading the files, I tried to add him to my ***c_con.lua. It went as thus:
Hidden/Spoiler:
ReadDataFile("DC:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep2_officer",
"rep_hero_cloakedanakin",
"rep_hero_obiwan",
"rep_fly_gunship",
"rep_hover_barcspeeder")
And then,
Hidden/Spoiler:
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "all_hero_leia",1, 4},
engineer = { "rep_hero_obiwan",1, 4},
sniper = { "rep_inf_ep2_officer",1, 4},
officer = {"rep_hero_cloakedanakin",1, 4},
special = { "rep_inf_clone_assassin",1, 4},
In-game, it didn't crash but refused to show up. Any fix to this?

And I suppose I'll have to rename the topic, then.
yes there is a fix and this the file i sent you, and did you add the officer on the rep.req file??

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 12:13 pm
by Fiodis
Well, no; he was already there when I looked. Or "rep_inf_ep2_officer" was there, at least. I assumed that was the ARC.

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 12:28 pm
by Deviss
Fiodis wrote:Well, no; he was already there when I looked. Or "rep_inf_ep2_officer" was there, at least. I assumed that was the ARC.
yes rep_inf_ep2_officer is the arc trooper captain, you should add this to your rep.req file for this show up in game

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 12:33 pm
by Fiodis
So it's there. Ok, now why doesn't it show up ingame?

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 12:36 pm
by Deviss
Fiodis wrote:So it's there. Ok, now why doesn't it show up ingame?
well you have the rep_inf_ep2_officer.odf and req?

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 12:52 pm
by Fiodis
OK, what I did:

Downloaded the files.

Moved them to their correspondign folders.

Added rep_inf_arccaptain to rep.req.

Added him to ***c_con.lua.

No unit in-game.

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 1:00 pm
by Deviss
rep_inf_arccaptain to rep.req
this is the problem you added the incorrect name, the correct name is rep_inf_ep2_officer lol

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 1:04 pm
by Fiodis
As I wrote in my previous posts, that was already there. And in any case, the ODF in the file link you gave me is rep_inf_arccaptain.

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 1:07 pm
by Deviss
Fiodis wrote:As I wrote in my previous posts, that was already there. And in any case, the ODF in the file link you gave me is rep_inf_arccaptain.
yes but you add rep_inf_ep2_officer on your lua so you must add the same name on rep.req, odf and req files lol

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 2:09 pm
by Commander_Fett
The arc blue and arc red mshs and tgs go to the rep_inf_ep2_officer (red) and the rep_inf_ep2_rocketeer (blue). They officer (the red arc) is stock, they just didn't use him in the game. I'm using him in one of my levels, so...

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 2:38 pm
by Fiodis
THANK you. How about the green skin?

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 4:03 pm
by AQT
You choose.

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 6:33 pm
by Fiodis
Are you saying to reskin one of the blue or red models to have the green skin?

Re: ARC trooper madness

Posted: Sun Dec 07, 2008 7:04 pm
by Deviss
Fiodis wrote:Are you saying to reskin one of the blue or red models to have the green skin?
if you have the green arc skin texture, simplely on the arc_green.odf add 2 lines:
overridetexture = arc_green_tga_name
overridetexture2 = arc_green_cape_tga_name

Re: ARC trooper madness

Posted: Mon Dec 08, 2008 1:10 pm
by Fiodis
What arc_green.odf? I don't see any in the REP folder. Is my copy of the BFmodtool assets incomplete or corrupt?