It's not the vehicle.req, it's talking about the munged texture.req
Something is not right with your texture.
Is it a power of 2? 64x64, 128x128, 256x256, 512x512, etc?
Conversion Pack Vehicles problem
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Caleb1117
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woner11
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Re: Conversion Pack Vehicles problem
How big is your map?
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Caleb1117
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Re: Conversion Pack Vehicles problem
... What is that?adventfear wrote:Code: Select all
ucft { REQN { "texture" "qex00000" "qex00001" "qex00008" "qex00009" "qex00010" "qex00011" "qex00012" "qex00013" "qex00014" "qex00015" "qex00016" "qex00017" "qex00018" "qex00020" "qex00021" "qex00022" "qex00023" "qex00024" } }
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adventfear
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Re: Conversion Pack Vehicles problem
512 x 512
It's a power of two.
To caleb:
imp_fly_tie_x1.model in the "munged" section of my map. Here is the "class" file in the same munged folder.
It's a power of two.
To caleb:
imp_fly_tie_x1.model in the "munged" section of my map. Here is the "class" file in the same munged folder.
Code: Select all
ucft
{
REQN
{
"texture"
"tie-fighter_icon"
"hud_imp_tiefighter_icon"
}
REQN
{
"model"
"hud_tie_fighter_shape"
"imp_fly_tie_x1"
"imp_fly_tiebomber_chunk1"
"imp_fly_tiebomber_chunk2"
"imp_fly_tiebomber_chunk3"
"imp_fly_tiebomber_chunk4"
"imp_fly_tiebomber_chunk5"
}
REQN
{
"class"
"imp_fly_tiefighter_sc_exp"
"imp_weap_fly_tiefighter_sc_cannon"
"imp_weap_fly_tiefighter_ptorpedo"
}
REQN
{
"config"
"com_sfx_explosion_lg"
"com_sfx_vehiclespark_sc"
"com_sfx_vehiclesmoke_sc"
"com_sfx_vehicleflame_sc"
"com_sfx_contrail"
}
}-
Caleb1117
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Re: Conversion Pack Vehicles problem
Oh, don't worry about fixing those, reqs, they are made on munge, and if they are flawed, best to clean.
I don't think the textures should keep it from working, but go to wherever the texture.req(s) is/are, and delete them.
I.E. find the qex00011.texture.req, and the same files of any other such textures causing problems, and munge, it should act as a miniature clean.
I often do this when I just changed one model or skin in a side, and don't want to do a full or manual clean to get it to show.
I don't think the textures should keep it from working, but go to wherever the texture.req(s) is/are, and delete them.
I.E. find the qex00011.texture.req, and the same files of any other such textures causing problems, and munge, it should act as a miniature clean.
I often do this when I just changed one model or skin in a side, and don't want to do a full or manual clean to get it to show.
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woner11
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Re: Conversion Pack Vehicles problem
Ya, see if that clears up anything. If you want the file back then just got to your recycle bin.
- Teancum
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Re: Conversion Pack Vehicles problem
You should never have to edit any of those reqs. Not ever. If you have to touch those there's a problem with the munge itself. Do a manual clean (see the sticky topic) and re-munge.
