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Re: Marvel4's Era Mod

Posted: Sun Oct 17, 2010 10:41 am
by Deviss
Marvel4 wrote:I can't change it, because Deviss didn't include a first-person model (but it's not much of a difference anyway).
i have one first person if you want :), anyway i suggest use the remapped cody :P

Re: Marvel4's Era Mod

Posted: Sun Oct 17, 2010 3:06 pm
by Lagomorphia
Cad Bane and Pre Vizla. The Magnaguard should be a unit if included at all.

Re: Marvel4's Era Mod

Posted: Sun Oct 17, 2010 5:55 pm
by TML
Lagomorphia wrote:Cad Bane and Pre Vizla. The Magnaguard should be a unit if included at all.
Well, you have to remember, heroes are bascally just unlockable units in this mod :P So I fully support Magnaguard as a "hero"! :wink:

Re: Marvel4's Era Mod

Posted: Mon Oct 18, 2010 11:39 am
by Anakin
commander501stappo wrote:
I noticed another 1st person glitch.
Hidden/Spoiler:
the model has a gray line on the arm
Image
but in 1st person
Image
:lol: that's the most bug on all maps. i have Bespin industry city. play the comander in 3th perspective and he is yellow and in 1st his arms are green

Re: Marvel4's Era Mod

Posted: Tue Oct 19, 2010 5:14 am
by commander501stappo
All republic units on kashyyk have the wrong 1st person.

Edti: the same problem on docs and island

Re: Marvel4's Era Mod

Posted: Wed Oct 20, 2010 12:07 pm
by Marvel4
commander501stappo wrote:All republic units on kashyyk have the wrong 1st person.

Edti: the same problem on docs and island
Already said I fixed that one page before. :wink:

About the heroes: The MagnaGuard will be the replacement for Darth Maul, I already tried him as a normal unit before and he didn't work right.

Re: Marvel4's Era Mod

Posted: Wed Oct 20, 2010 4:49 pm
by TML
Marvel4 wrote: About the heroes: The MagnaGuard will be the replacement for Darth Maul, I already tried him as a normal unit before and he didn't work right.
Nice :thumbs:

Now who's replacing Jango? :P (I say keep him on Kamino :wink: But it's your mod!)

Re: Marvel4's Era Mod

Posted: Wed Oct 20, 2010 9:56 pm
by commander501stappo
Marvel4 wrote:
commander501stappo wrote:All republic units on kashyyk have the wrong 1st person.

Edti: the same problem on docs and island
Already said I fixed that one page before. :wink:
sry, I though you fixed it on endor only.

Re: Marvel4's Era Mod

Posted: Thu Oct 21, 2010 8:06 pm
by Sky_216
Opinion on sides (CW):

- They're very homogenous. As in very little variety between units. Seriously two classes differ by what buff they have. They seem to have less variety than the stock sides do, and more classes at the same time.
- Very similar between the two sides, as in almost exactly the same (not counting visuals).
- There appears to be no difference between the blaster rifles and carbines except the gun models. This is slightly confusing and very, very pointless.
- Yes cody didn't always have a jetpack, but on that model he quite clearly has a jetpack so one would expect him to be able to use it.
-Overall, visuals and clone legions and different names are just flash, they have no effect on gameplay so really don't add that much.

Re: Marvel4's Era Mod

Posted: Fri Oct 22, 2010 4:56 pm
by Marvel4
Sky_216 wrote:Opinion on sides (CW):

- They're very homogenous. As in very little variety between units. Seriously two classes differ by what buff they have. They seem to have less variety than the stock sides do, and more classes at the same time.
- Very similar between the two sides, as in almost exactly the same (not counting visuals).
[...]
-Overall, visuals and clone legions and different names are just flash, they have no effect on gameplay so really don't add that much.
Yes, I understand what you mean, but I wanted the units to be more balanced, so most units have similiar weapons. If it was possible, I would have given the possibilty to choose the armor and weapons you want (I think it was like this in the PSP BF games?).
- There appears to be no difference between the blaster rifles and carbines except the gun models. This is slightly confusing and very, very pointless.
The carbines are less powerful, but shoot faster. I thought it's easy to see?
- Yes cody didn't always have a jetpack, but on that model he quite clearly has a jetpack so one would expect him to be able to use it.
No, he has not. It looks like a backpack or something. His real jetpack looks completely different.

Re: Marvel4's Era Mod

Posted: Fri Oct 22, 2010 6:38 pm
by Sky_216
Marvel4 wrote:
- There appears to be no difference between the blaster rifles and carbines except the gun models. This is slightly confusing and very, very pointless.
The carbines are less powerful, but shoot faster. I thought it's easy to see?
Um...couldn't tell personally. Maybe you could make the rifle's more accurate too? It'd make more sense for the "Sharpshooter" and droid equivalent anyway.

Re: Marvel4's Era Mod

Posted: Sun Oct 24, 2010 5:15 pm
by Marvel4
Yes, I'll try that. (But the AI "sharpshooter" won't hit better, though :lol: )

Re: Marvel4's Era Mod

Posted: Mon Oct 25, 2010 9:59 am
by Sky_216
Marvel4 wrote:Yes, I'll try that. (But the AI "sharpshooter" won't hit better, though :lol: )
Well you could make him/it do so if you wanted too........

Re: Marvel4's Era Mod

Posted: Tue Oct 26, 2010 6:35 pm
by modmaster13
You should add classic conquest! :)

Re: Marvel4's Era Mod

Posted: Wed Oct 27, 2010 12:51 pm
by THEWULFMAN
modmaster13 wrote:You should add classic conquest! :)
i dont not think its worth the extra missions personally

Re: Marvel4's Era Mod

Posted: Sat Oct 30, 2010 4:39 pm
by TML
Hey, just a quick suggestion: Maybe Force Push and Pull should do some damage :) Atleast Force Push should do some damage, right now it's only good for pushing units of the edge :lol:

Re: Marvel4's Era Mod

Posted: Mon Nov 01, 2010 3:55 pm
by Lagomorphia
The purpose of Force Push is to temporarily stun a unit so you can sabersushi it.

Re: Marvel4's Era Mod

Posted: Mon Nov 01, 2010 5:12 pm
by modmaster13
Why not. Since Marvel4 is trying to make the maps like bf1, He should add classic conquest!
:thumbs:

Re: Marvel4's Era Mod

Posted: Mon Nov 01, 2010 5:42 pm
by TML
Lagomorphia wrote:The purpose of Force Push is to temporarily stun a unit so you can sabersushi it.
Then why not just Force Pull, now they're closer and temporarily stunned

Re: Marvel4's Era Mod

Posted: Mon Nov 01, 2010 11:30 pm
by Ninja
TML wrote:
Lagomorphia wrote:The purpose of Force Push is to temporarily stun a unit so you can sabersushi it.
Then why not just Force Pull, now they're closer and temporarily stunned
Having both powers adds variety to sides.