Re: Marvel4's Era Mod
Posted: Sun Oct 17, 2010 10:41 am
i have one first person if you wantMarvel4 wrote:I can't change it, because Deviss didn't include a first-person model (but it's not much of a difference anyway).
i have one first person if you wantMarvel4 wrote:I can't change it, because Deviss didn't include a first-person model (but it's not much of a difference anyway).
Well, you have to remember, heroes are bascally just unlockable units in this modLagomorphia wrote:Cad Bane and Pre Vizla. The Magnaguard should be a unit if included at all.
commander501stappo wrote:
I noticed another 1st person glitch.Hidden/Spoiler:
Already said I fixed that one page before.commander501stappo wrote:All republic units on kashyyk have the wrong 1st person.
Edti: the same problem on docs and island
NiceMarvel4 wrote: About the heroes: The MagnaGuard will be the replacement for Darth Maul, I already tried him as a normal unit before and he didn't work right.
sry, I though you fixed it on endor only.Marvel4 wrote:Already said I fixed that one page before.commander501stappo wrote:All republic units on kashyyk have the wrong 1st person.
Edti: the same problem on docs and island![]()
Yes, I understand what you mean, but I wanted the units to be more balanced, so most units have similiar weapons. If it was possible, I would have given the possibilty to choose the armor and weapons you want (I think it was like this in the PSP BF games?).Sky_216 wrote:Opinion on sides (CW):
- They're very homogenous. As in very little variety between units. Seriously two classes differ by what buff they have. They seem to have less variety than the stock sides do, and more classes at the same time.
- Very similar between the two sides, as in almost exactly the same (not counting visuals).
[...]
-Overall, visuals and clone legions and different names are just flash, they have no effect on gameplay so really don't add that much.
The carbines are less powerful, but shoot faster. I thought it's easy to see?- There appears to be no difference between the blaster rifles and carbines except the gun models. This is slightly confusing and very, very pointless.
No, he has not. It looks like a backpack or something. His real jetpack looks completely different.- Yes cody didn't always have a jetpack, but on that model he quite clearly has a jetpack so one would expect him to be able to use it.
Um...couldn't tell personally. Maybe you could make the rifle's more accurate too? It'd make more sense for the "Sharpshooter" and droid equivalent anyway.Marvel4 wrote:The carbines are less powerful, but shoot faster. I thought it's easy to see?- There appears to be no difference between the blaster rifles and carbines except the gun models. This is slightly confusing and very, very pointless.
Well you could make him/it do so if you wanted too........Marvel4 wrote:Yes, I'll try that. (But the AI "sharpshooter" won't hit better, though)
i dont not think its worth the extra missions personallymodmaster13 wrote:You should add classic conquest!
Then why not just Force Pull, now they're closer and temporarily stunnedLagomorphia wrote:The purpose of Force Push is to temporarily stun a unit so you can sabersushi it.
Having both powers adds variety to sides.TML wrote:Then why not just Force Pull, now they're closer and temporarily stunnedLagomorphia wrote:The purpose of Force Push is to temporarily stun a unit so you can sabersushi it.