Re: Aldura Campaign (Update 7/3)
Posted: Fri Jul 03, 2009 10:25 am
Beautiful. I love the lighting on the first picture. 
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Indeed, the plains map seems to have a really great lighting.Xavious wrote:Beautiful. I love the lighting on the first picture.
Yeah, every picture of the plains map is great, the lighting is awesome. The second pic reminds me of the original landfall concept, that little farm thing you had. I'm really excited about this map pack, and every pic has me drooling. Any word on an assault for Space Aldura?Nihillo wrote:Indeed, the plains map seems to have a really great lighting.Xavious wrote:Beautiful. I love the lighting on the first picture.
Assault mode for that map is on my 'potential' to-do list. It's something I really want to add in, but I'd need to redesign the entire map to make it suitable for that mode. My focus for now is to finish the new maps first, then go back and make any design changes to previously released maps (Orbital Assault and Landfall).B-1Burt wrote:Yeah, every picture of the plains map is great, the lighting is awesome. The second pic reminds me of the original landfall concept, that little farm thing you had. I'm really excited about this map pack, and every pic has me drooling. Any word on an assault for Space Aldura?Nihillo wrote:Indeed, the plains map seems to have a really great lighting.Xavious wrote:Beautiful. I love the lighting on the first picture.
I belive that most of the turrets and cannons on the acclamators fire green lasers. if u play second level on star wars Republic Commando when u blow up the separatist battleship u wil see that the acclamators fire green lasers.RevanSithLord wrote:Also, are the Acclamators going to have like turrets on them and stuff? If so, they should also fire blue.
The links are probably broken; I think the files for the maps I've released previously were removed long ago. I haven't re-uploaded them yet, and I don't plan to since I'm updating them and releasing this all as a single map pack now.teckstar96 wrote:I belive that most of the turrets and cannons on the acclamators fire green lasers. if u play second level on star wars Republic Commando when u blow up the separatist battleship u wil see that the acclamators fire green lasers.RevanSithLord wrote:Also, are the Acclamators going to have like turrets on them and stuff? If so, they should also fire blue.
Other than that, those maps really look awsome! to bad there is something wrong with filefront so i cant DL it
I'm taking measures to "hide" the fact that you must respawn. Most people will realize that they are respawning, but it's disguised so it still feels as though they are completing some other task.Dom380 wrote:the pick-upable weapons looks awesome, shame you have to respawn everytime but there is no other way i think
I saw from the video that you go under the ATTE and do somthing and hope you add then to the other maps but try not to make it on every map *pick up sniper/rocket kill 12 droids*Eggman wrote:I'm taking measures to "hide" the fact that you must respawn. Most people will realize that they are respawning, but it's disguised so it still feels as though they are completing some other task.Dom380 wrote:the pick-upable weapons looks awesome, shame you have to respawn everytime but there is no other way i think
At the moment, weapon pick-ups are only in one map, but I want to incorporate them into most, if not all of the maps. It's easy enough to do, I just want to make sure there's actually some purpose for it within the mission. I've been spending a lot of time thinking about how to shape the campaign modes for each map, but not a lot of time actually doing anything with them lately.
That's what I mean when I say I'm including it only when there's some purpose - for example, there's a tank coming and there isn't anyone around with a rocket launcher, so you have to go find one and take out the tank yourself.Dom380 wrote:I saw from the video that you go under the ATTE and do somthing and hope you add then to the other maps but try not to make it on every map *pick up sniper/rocket kill 12 droids*Eggman wrote:I'm taking measures to "hide" the fact that you must respawn. Most people will realize that they are respawning, but it's disguised so it still feels as though they are completing some other task.Dom380 wrote:the pick-upable weapons looks awesome, shame you have to respawn everytime but there is no other way i think
At the moment, weapon pick-ups are only in one map, but I want to incorporate them into most, if not all of the maps. It's easy enough to do, I just want to make sure there's actually some purpose for it within the mission. I've been spending a lot of time thinking about how to shape the campaign modes for each map, but not a lot of time actually doing anything with them lately.