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Spawning AI amounts
Posted: Sun Mar 21, 2010 1:57 pm
by Filipinio
I thier anyway of making cp's spawn differant amounts of units at differant cp's?
if yes can you tell me hwo and give me and example cause im no good with working it out on my own...
Re: Spawning AI amounts
Posted: Sun Mar 21, 2010 2:50 pm
by wishihadaname
Go into the zero editor, click on a cp, and keep clicking the page down button on the right side pannel (were you define spawn, capture, control ect.) until you get to a section that says spawn weight or something to that nature, it should be either the last thing or close to the last thing. Just put a value in there then repeat for all other command posts, the CP's with the highest values get the most AI.
Re: Spawning AI amounts
Posted: Mon Mar 22, 2010 4:01 am
by lucasfart
Thats interesting. never realised that. thanks for that
Re: Spawning AI amounts
Posted: Sun Mar 28, 2010 1:33 pm
by Filipinio
this topic is kinda old but i dont fully get it, is it the number that you put in the box in zeroeditor the amount of AI the cp will spawn?
and all in once or over time?
Re: Spawning AI amounts
Posted: Sun Mar 28, 2010 2:54 pm
by FragMe!
What it means is if you had 2 command posts and 16 units in game at once , gave one a spawn weight of 1 and the other one a weight of 2 then twice as many units (or there abouts) will spawn at the one command post than the other. So 10 or 11 units will spawn at one and 5 will spawn at the other.
Re: Spawning AI amounts
Posted: Sun Mar 28, 2010 3:02 pm
by Filipinio
thanks i get it now
