Rotate bone alongside with another? [Solved]
Posted: Mon Aug 11, 2014 5:29 pm
I'm trying to create an offhand attack animation which would require the re-positioning of the hp_weapons bone. In other words I would need it to follow the movements of the left hand rather than the right hand. The problem is that every time I rotate the two bones one bone (hp_weapons) starts moving to odd positions, ruining the attack animation.
What I've done:
1. Moved hp_weapons to the proper position on the left hand.
2. Rotated and moved the two bones together
3. Keyed the rotation/movement a few frames after the previous.
Result:
Rather than following the left hand, the hp_weapons bone follows its own path during the gap between keyed frames.
Is there anyway I could get around this issue without keying every frame one by one?
Thanks in advance.
What I've done:
1. Moved hp_weapons to the proper position on the left hand.
2. Rotated and moved the two bones together
3. Keyed the rotation/movement a few frames after the previous.
Result:
Rather than following the left hand, the hp_weapons bone follows its own path during the gap between keyed frames.
Is there anyway I could get around this issue without keying every frame one by one?
Thanks in advance.