tat_walk_dewback_rider.odf
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "walker"
GeometryName = "tat_inf_dewback.msh"
[Properties]
//***********************************************
//*********** VEHICLE VALUES AND INFO *********
//***********************************************
WALKERSECTION = "BODY"
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
VehicleType = "medium"
AISizeType = "medium"
NoCombatInterrupt = "1"
ReserveOneForPlayer = "0"
CockpitTension = 15
//ForceMode = "2"
Label = "DEWBACK"
//VehiclePosition = "common.vehiclepositions.pilot"
MapTexture = "tank_icon"
HealthTexture = "HUD_imp_atat_icon"
MapScale = "1.5"
GeometryName = "tat_inf_dewback"
AnimationName = "dewback"
//HACK to add "imp_walk_atat1" to the req file
AnimationExtraFile = "dewback1"
//FirstPerson = "IMP\impATAT;imp_1st_cockpit_atat"
FirstPersonFOV = "53"
PilotPosition = "hp_rider"
PilotAnimation = "drive"
//MaxHealth = "8000.0"
MaxHealth = "2000.0"
Healthtype = "animal"
// dont know if these are working for vehicles but it would be cool
ScanningRange = "60.0"
TransmitRange = "60.0"
SteerAtYawLimit = "1"
SteerAtStrafeLimit = "0"
CorrectAimForSteering = "1"
SteerTowardAimFactor = "0.0"
ReverseBackwardSteering = "1" //steer in reverse like a car - ThrustAngleToStrafe works more intuitively this way
ThrustAngleToStrafe = "50" //should match yaw limit or 0.0
ThrustAngleToTurn = "67.5" //thrust angle to reach full forward turn speed
ThrustAngleToStop = "78.0" //thrust angle to turn in place
//***********************************************
//*********** MOVEMENT VALUES *****************
//***********************************************
Acceleraton = "1.0"
MaxSpeed = "2.0"
MaxStrafeSpeed = "0.0"
MaxTurnSpeed = "1.2"
PCMaxYawSpeed = 0.5
PCMaxTurnSpeed = 0.5
PCPitchRate = .6
PitchRate = 0
PitchFilter = 0
TurnRate = 2.0
TurnFilter = 0
StoppedTurnSpeed = "2.05"
ForwardTurnSpeed = "2.03"
TurnThreshold = "0.35"
//***********************************************
//*********** CAMERA VALUES *******************
//***********************************************
EyePointOffset = "0.0 0.0 9.0"
TrackCenter = "0.0 3.5 1.0"
TrackOffset = "0.0 0.0 6.5"
TiltValue = "8"
//AimerNodeName = "aimer_head"
PitchLimits = "0.0 0.0"
YawLimits = "-5 5"
PitchTurnFactor = "0.5"
YawTurnFactor = "0.5"
//***********************************************
//*********** VISUAL EFFECTS ******************
//***********************************************
StompEffect = "bigwalkerstomp"
StompDecal = "decal_atat_footprint"
StompDecalSize = "2.5"
DeathShakeDelay = "3.5"
DeathShakeForce = "1.0"
DeathShakeDuration = "1.0"
DeathShakeRadius = "30.0"
//***********************************************
//*********** ANIMATION VALUES ****************
//***********************************************
LegPairCount = "2"
WalkerLegPair = "front_legs"
LegBoneLeft = "bone_fl_thigh"
LegBoneRight = "bone_fr_thigh"
LegBoneTopLeft = "bone_fl_thigh"
LegBoneTopRight = "bone_fr_thigh"
//TerrainLeft = "p_-t-foot_fl"
//TerrainRight = "p_-t-foot_fr"
FootBoneLeft = "bone_fl_foot"
FootBoneRight = "bone_fr_foot"
WalkerLegPair = "back_legs"
LegBoneLeft = "bone_bl_thigh"
LegBoneRight = "bone_br_thigh"
LegBoneTopLeft = "bone_bl_thigh"
LegBoneTopRight = "bone_br_thigh"
//TerrainLeft = "p_-t-foot_bl"
//TerrainRight = "p_-t-foot_br"
FootBoneLeft = "bone_fl_foot"
FootBoneRight = "bone_fr_foot"
//*******************************************
//*********** SOUND VALUES ****************
//*******************************************
//VOUnitType = 50
StompDetectionType = "1"
FootstepSound0 = "com_weap_layered_at_step"
FootstepSound1 = "com_weap_layered_at_step"
FootstepSound2 = "com_weap_layered_at_step"
FootstepSound3 = "com_weap_layered_at_step"
HurtSound = ""
//DeathSound = "com_weap_obj_med_exp"
//AllMusic = "all_vehicle"
//ImpMusic = "imp_vehicle"
MusicSpeed = "0.0"
MusicDelay = "5.0"
ClassLabel = "walker"
GeometryName = "tat_inf_dewback.msh"
[Properties]
//***********************************************
//*********** VEHICLE VALUES AND INFO *********
//***********************************************
WALKERSECTION = "BODY"
// /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
VehicleType = "medium"
AISizeType = "medium"
NoCombatInterrupt = "1"
ReserveOneForPlayer = "0"
CockpitTension = 15
//ForceMode = "2"
Label = "DEWBACK"
//VehiclePosition = "common.vehiclepositions.pilot"
MapTexture = "tank_icon"
HealthTexture = "HUD_imp_atat_icon"
MapScale = "1.5"
GeometryName = "tat_inf_dewback"
AnimationName = "dewback"
//HACK to add "imp_walk_atat1" to the req file
AnimationExtraFile = "dewback1"
//FirstPerson = "IMP\impATAT;imp_1st_cockpit_atat"
FirstPersonFOV = "53"
PilotPosition = "hp_rider"
PilotAnimation = "drive"
//MaxHealth = "8000.0"
MaxHealth = "2000.0"
Healthtype = "animal"
// dont know if these are working for vehicles but it would be cool
ScanningRange = "60.0"
TransmitRange = "60.0"
SteerAtYawLimit = "1"
SteerAtStrafeLimit = "0"
CorrectAimForSteering = "1"
SteerTowardAimFactor = "0.0"
ReverseBackwardSteering = "1" //steer in reverse like a car - ThrustAngleToStrafe works more intuitively this way
ThrustAngleToStrafe = "50" //should match yaw limit or 0.0
ThrustAngleToTurn = "67.5" //thrust angle to reach full forward turn speed
ThrustAngleToStop = "78.0" //thrust angle to turn in place
//***********************************************
//*********** MOVEMENT VALUES *****************
//***********************************************
Acceleraton = "1.0"
MaxSpeed = "2.0"
MaxStrafeSpeed = "0.0"
MaxTurnSpeed = "1.2"
PCMaxYawSpeed = 0.5
PCMaxTurnSpeed = 0.5
PCPitchRate = .6
PitchRate = 0
PitchFilter = 0
TurnRate = 2.0
TurnFilter = 0
StoppedTurnSpeed = "2.05"
ForwardTurnSpeed = "2.03"
TurnThreshold = "0.35"
//***********************************************
//*********** CAMERA VALUES *******************
//***********************************************
EyePointOffset = "0.0 0.0 9.0"
TrackCenter = "0.0 3.5 1.0"
TrackOffset = "0.0 0.0 6.5"
TiltValue = "8"
//AimerNodeName = "aimer_head"
PitchLimits = "0.0 0.0"
YawLimits = "-5 5"
PitchTurnFactor = "0.5"
YawTurnFactor = "0.5"
//***********************************************
//*********** VISUAL EFFECTS ******************
//***********************************************
StompEffect = "bigwalkerstomp"
StompDecal = "decal_atat_footprint"
StompDecalSize = "2.5"
DeathShakeDelay = "3.5"
DeathShakeForce = "1.0"
DeathShakeDuration = "1.0"
DeathShakeRadius = "30.0"
//***********************************************
//*********** ANIMATION VALUES ****************
//***********************************************
LegPairCount = "2"
WalkerLegPair = "front_legs"
LegBoneLeft = "bone_fl_thigh"
LegBoneRight = "bone_fr_thigh"
LegBoneTopLeft = "bone_fl_thigh"
LegBoneTopRight = "bone_fr_thigh"
//TerrainLeft = "p_-t-foot_fl"
//TerrainRight = "p_-t-foot_fr"
FootBoneLeft = "bone_fl_foot"
FootBoneRight = "bone_fr_foot"
WalkerLegPair = "back_legs"
LegBoneLeft = "bone_bl_thigh"
LegBoneRight = "bone_br_thigh"
LegBoneTopLeft = "bone_bl_thigh"
LegBoneTopRight = "bone_br_thigh"
//TerrainLeft = "p_-t-foot_bl"
//TerrainRight = "p_-t-foot_br"
FootBoneLeft = "bone_fl_foot"
FootBoneRight = "bone_fr_foot"
//*******************************************
//*********** SOUND VALUES ****************
//*******************************************
//VOUnitType = 50
StompDetectionType = "1"
FootstepSound0 = "com_weap_layered_at_step"
FootstepSound1 = "com_weap_layered_at_step"
FootstepSound2 = "com_weap_layered_at_step"
FootstepSound3 = "com_weap_layered_at_step"
HurtSound = ""
//DeathSound = "com_weap_obj_med_exp"
//AllMusic = "all_vehicle"
//ImpMusic = "imp_vehicle"
MusicSpeed = "0.0"
MusicDelay = "5.0"
Hidden/Spoiler:




