Animation Heirarchies (how to make turrets move with frigate
Posted: Sun Aug 06, 2006 11:23 am
This is really quite simple. It allows you to make objects move exactly in time with an animated object. (Assuming you know how to ZE animate in the first place.)
First off make an animation group.
DO NOT SELECT DISABLE HEIRARCHIES!
Look at the Heirarchies window in the right side of the screen near the bottom.
Click on ADD button under Heir. List. This will create a heirarchy
where it says rootname, type in the name of the object that has an animation already associated with it. (i.e. the frigate)
Now click on the ADD button under Obj list. This will add an object that will follow the same path as the frigate. NOTE: This add button is a little weird, it only works if you click the upper part of it.
Now in the textbox titled Selected Object, enter the name of the object that is going to follow the rootobject. (i.e. the turret)
repeat the the previous 2 steps as necessary. That's all there is to it!
First off make an animation group.
DO NOT SELECT DISABLE HEIRARCHIES!
Look at the Heirarchies window in the right side of the screen near the bottom.
Click on ADD button under Heir. List. This will create a heirarchy
where it says rootname, type in the name of the object that has an animation already associated with it. (i.e. the frigate)
Now click on the ADD button under Obj list. This will add an object that will follow the same path as the frigate. NOTE: This add button is a little weird, it only works if you click the upper part of it.
Now in the textbox titled Selected Object, enter the name of the object that is going to follow the rootobject. (i.e. the turret)
repeat the the previous 2 steps as necessary. That's all there is to it!