Vehicles and other questions
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adventfear
- Rebel Sergeant

- Posts: 199
- Joined: Fri Feb 29, 2008 3:46 pm
Re: Vehicles
No confusion on that anymore. But what I am having trouble with now are buildings. I copy everything (msh, odf) to my "world1" file, yet when I put the building in the map it comes out gray and textureless on the Zero Editor, coming out that way on the map itself as well. I checked all the tuts and documents and nothing helps.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Vehicles
Make sure you're copying all the associated .tga files, too (can be found by opening the .msh file and searching ".tga")
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adventfear
- Rebel Sergeant

- Posts: 199
- Joined: Fri Feb 29, 2008 3:46 pm
Re: Vehicles
Okay, thanks. My new map is coming along nicely (and this time it IS in the addon folder so when it is done I can ship it).
Just a few more questions:
How can I make it so the rep_fly_gunship (not sc version) has the AT-TE's lasers and the IFT's missiles?
Is it possible to make it stop midair by tapping and holding down the "down" button?
Is it possible to increase the passengar slots on the gunship?
Is it possible to increase the amount of dust in the map provided by the "dust" prop?
Just a few more questions:
How can I make it so the rep_fly_gunship (not sc version) has the AT-TE's lasers and the IFT's missiles?
Is it possible to make it stop midair by tapping and holding down the "down" button?
Is it possible to increase the passengar slots on the gunship?
Is it possible to increase the amount of dust in the map provided by the "dust" prop?
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woner11
- Sith

- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
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Re: Vehicles
Go into the odf and you'll see all those values that you just asked about. I've got to go, so I can't explain it in much detail.
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adventfear
- Rebel Sergeant

- Posts: 199
- Joined: Fri Feb 29, 2008 3:46 pm
Re: Vehicles
I did but it's all greek to me. What exact values do I change/add for the Gunship?
I'm talking about the weaker rep_fly_gunship and not the rep_fly_gunship_sc.
I'm talking about the weaker rep_fly_gunship and not the rep_fly_gunship_sc.
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woner11
- Sith

- Posts: 1361
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- Projects :: No Mod project currently.
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- Location: The lost world of pickels
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Re: Vehicles
Change the odf name under the weapon section to change it to a different weapon, remember to type the new weapon's odf name. As for passenger slots if you read down through the odf you'll see that they are mentioned in there, you might be able to duplicate them, however, I'm not sure what the carrying capacity is. As for the stopping in midair, I'm not sure, if it was a jedi you could use a combo file, but for this I'm really not sure.
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woner11
- Sith

- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
- Contact:
Re: Vehicles and other questions
For the lightning you'll have to edit your fx file and your sky file for the space sky.
