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Posted: Mon May 29, 2006 9:58 am
by Thrawn
Hey is there any chance of boiling pots of tar/pitch that when you shoot a control panel near by the overturn and pour tar on every one below?
Posted: Mon May 29, 2006 9:58 am
by Thrawn
Oh, and thanks for the link Jabba!
Posted: Mon May 29, 2006 10:09 am
by Tuskenjedi
dont double post. I don't think swbf supports liquid as an odf or ordanance, technically it's own bunch instead of all around.
Posted: Mon May 29, 2006 10:16 am
by yankeefan05
Off-Topic: Thrawn, next time use the edit butoon on the bottom-right side of your post instead of double posting.
Posted: Mon May 29, 2006 2:08 pm
by JabbaLovesLava
Guys, I think it was clear that the texturing part of the castle is NOT done. Im still tweaking the UVs. And as for the inside of the castle, more things will be made. I got to discuss it with trans tho. I have the catapult model done, just gotta texture it. Don't wanna show it cuz it's Trans map and he should decide what to show and what not to show. As for the oil bowl i might make some. Maybe put a moving texture (if i learn how to do it

) If you have any suggestions as to what could make this map better, please don't hesitate and post them

(with a pic of what you want or something like it would be better)
Posted: Mon May 29, 2006 2:31 pm
by ARC_Trooper
Posted: Mon May 29, 2006 3:30 pm
by Vyse
I guess people didn't see the WIP lol. I think it looks really good.
Lets not forget some of the Shipped in game UV's either. This makes JabbaLovesLava's look even better!!
http://home.comcast.net/~fett7000/uv.PNG
Posted: Mon May 29, 2006 9:50 pm
by pinioncorp
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Scrolling textures are surprisingly easy to do. I have only got that and glow to work, so yeah, it really is easy.
Don't forget to use
Squipple's edit flags grid for reference. Set your texture up properly (movement in the positive U or V only!) and apply render type 3. Speed is really done by trial and error.
I think inside the castle there should be a tower of some sort, which you have to climb to reach the further command posts. There could be a command post inside a large hall or something similar, to make the castle feel more 3D as opposed to the exterior only setting which is in place at the moment. It would also help to vary the gameplay between command posts.
The back post should be at the highest altitude, and have a view over the others. That way, should the Rebels lose a post, they have the advantage of being at a higher altitude so they can reclaim the post. The Imperials, on the other hand, have to fight harder to advance while maintaining their current post.
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Posted: Tue May 30, 2006 8:57 am
by Rpe7
Allrightie, I just saw the castle model and it's awesome dude !!!