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Re: Model Showcase Thread v3.0
Posted: Tue Jan 06, 2009 7:09 pm
by Maveritchell
Taivyx wrote:Nice! Add in his belt/strap and make his loincloth sort of thing a bit longer and he will look perfect.
Though I do think the armor could be of a lighter color.
Brilliant though, the legs and torso are connected very nicely, looks seamless.
Oh you're right, I completely forgot the bandoleer.
The armor, though, will be lighter once it has a specmap applied to it.
Re: Model Showcase Thread v3.0
Posted: Tue Jan 06, 2009 7:27 pm
by Grev
You've been doing lots of Force Unleashed related stuff. Is this for a reason? Or just for fun?
*sly pressuring grin*
Re: Model Showcase Thread v3.0
Posted: Tue Jan 06, 2009 8:39 pm
by Maveritchell
Maveritchell wrote:Taivyx wrote:Nice! Add in his belt/strap and make his loincloth sort of thing a bit longer and he will look perfect.
Though I do think the armor could be of a lighter color.
Brilliant though, the legs and torso are connected very nicely, looks seamless.
Oh you're right, I completely forgot the bandoleer.
The armor, though, will be lighter once it has a specmap applied to it.
Touched it up, remembered the bandoleer this time:

Re: Model Showcase Thread v3.0
Posted: Tue Jan 06, 2009 8:43 pm
by FOOLIS
This model is great!
Well done Mav“

Re: Model Showcase Thread v3.0
Posted: Tue Jan 06, 2009 8:53 pm
by redgroupclan
Hooray! We now have a General Rahm Kota.
...Anyone wanna do Maris Brood? Perhaps Rep would like to do a Shaak Ti?
Pretty nice Mav, except I dunno if its just me or is it a little
too easy to tell that theres a Count Dooku head there lol
Re: Model Showcase Thread v3.0
Posted: Tue Jan 06, 2009 10:15 pm
by Super_Clone
Maveritchell wrote:Maveritchell wrote:Taivyx wrote:Nice! Add in his belt/strap and make his loincloth sort of thing a bit longer and he will look perfect.
Though I do think the armor could be of a lighter color.
Brilliant though, the legs and torso are connected very nicely, looks seamless.
Oh you're right, I completely forgot the bandoleer.
The armor, though, will be lighter once it has a specmap applied to it.
Touched it up, remembered the bandoleer this time:
Not to be picky but doesnt General Kota have another Saber hilt looking thing on his back?
Re: Model Showcase Thread v3.0
Posted: Tue Jan 06, 2009 10:24 pm
by Maveritchell
Super_Clone wrote:Not to be picky but doesnt General Kota have another Saber hilt looking thing on his back?
1)What are you talking about?
2)You can see his back?
Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 2:04 am
by DarthD.U.C.K.
i made his saber you can use it, if you want...
looks great by the way
where did you get the facetexture?
Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 11:04 am
by MandeRek
Maveritchell wrote:Maveritchell wrote:Taivyx wrote:Nice! Add in his belt/strap and make his loincloth sort of thing a bit longer and he will look perfect.
Though I do think the armor could be of a lighter color.
Brilliant though, the legs and torso are connected very nicely, looks seamless.
Oh you're right, I completely forgot the bandoleer.
The armor, though, will be lighter once it has a specmap applied to it.
Touched it up, remembered the bandoleer this time:
Wow! Mav'! Great use of assets.. That's what people always tell me when i make something new from old things.. But they don't realize how hard it can be! Great model
Ladies and gentleman, the Convo pack Kit is 'released' and even though it's my favourite player model ever, i still thought he looked more like a amphibious bodybuilder instead of kit.. That's why i decided to improve, well, to be fair, REDO Battlefront Zero's Kit.. Here he is, in Jedi cloths (i took The Clone Wars as reference for clothing). His head is re-uved this way that the tentacles actually blend/merge/go over in the head!
One question: env-mapped eyes or not? I tried already, but env-mapping his eyes looks kinda robotic.. Also, ofcourse, he is already done weighting, but i need to clean his face a bit more.. Still, i animated the tentacles: they look awesome!

Anyhow:
Kit Fisto

Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 11:07 am
by DarthD.U.C.K.
kit looks soo awesome!!
maybe even better than your plokoon (and i cant see anything i can argue about!)
Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 5:00 pm
by MandeRek
DarthD.U.C.K. wrote:....and i cant see anything i can argue about!
Woah! :O That doesn't happen too much

Thanks man

Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 5:18 pm
by Delta-1035
Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 5:20 pm
by obiboba3po
Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 6:39 pm
by Taivyx
Kit looks very impressive, I'd actually prefer it to the one in the Conversion Pack if you made his skin a tad darker.
Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 6:47 pm
by Fluffy_the_ic
O_O
GEEZ. Now I really can't wait for BF0 to be released. I love the conv pack Kit, but I always thought we needed another Kit that had robes... Maybe new Nautolan Jedi...

Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 6:58 pm
by MandeRek
Thanks, all guys!
Taivyx wrote:Kit looks very impressive, I'd actually prefer it to the one in the Conversion Pack if you made his skin a tad darker.
I dunno.. The color was taken from the reference picture though..

Luckily his tentacles work perfect ingame!

Had loads of practice on the last kit, together with Ace.. Good ol'times

So.. envmapped eyes or not?
Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 7:00 pm
by redgroupclan
Maveritchell wrote:Super_Clone wrote:Not to be picky but doesnt General Kota have another Saber hilt looking thing on his back?
1)What are you talking about?
2)You can see his back?
1)Hes talking about the case he carries on his back that he uses to hold his lightsaber in.
2) Im pretty sure the lightsaber holder was stuck out enough to be seen.

Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 7:07 pm
by Maveritchell
Warning: Image-heavy post
redgroupclan wrote:2) It doesnt matter if we cant see his back. Im pretty sure the lightsaber holder was big enough to be seen from any angle.

Big enough to be seen from any angle? Or not there at all? You make the decision.
Any renders/figurines/ingame shots I looked at for references (and believe me I looked at a lot) didn't have a
scabbard on his back (and why would a scabbard for a lightsaber - a sword with a retractable blade - even make sense?). The
only picture I saw with anything like that was one piece of concept art, which is, after all, just concept art. Everything else has no scabbard.
P.S. When you inevitably respond to say "Whoops," please don't quote this post. Loading those images once is enough for this page.
Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 7:53 pm
by Fluffy_the_ic
MandeRek wrote:Thanks, all guys!
Taivyx wrote:Kit looks very impressive, I'd actually prefer it to the one in the Conversion Pack if you made his skin a tad darker.
I dunno.. The color was taken from the reference picture though..

Luckily his tentacles work perfect ingame!

Had loads of practice on the last kit, together with Ace.. Good ol'times

So.. envmapped eyes or not?
1: Yeah, I think his skin is a little darker
2: I might say yes to envmapped eyes if I see them first.
Re: Model Showcase Thread v3.0
Posted: Wed Jan 07, 2009 7:56 pm
by Taivyx
MandeRek wrote:Thanks, all guys!
Taivyx wrote:Kit looks very impressive, I'd actually prefer it to the one in the Conversion Pack if you made his skin a tad darker.
I dunno.. The color was taken from the reference picture though..

Luckily his tentacles work perfect ingame!

Had loads of practice on the last kit, together with Ace.. Good ol'times

So.. envmapped eyes or not?
Ah, right, as for the envmapped eyes, I don't think they're all that necessary considering you've already textured on that little "gleam" in the eyes.