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Re: Farash: Sultan of Death
Posted: Tue Jun 29, 2010 4:40 pm
by RevanSithLord
Eaol wrote:I mean the green Tatooine props. Ugly...had a nightmare about it last night.
"We at CressAlbane Enterprises take no responsibility for strange nightmares involving, but not limited to, green-tinted Tatooine houses. We apologize for the inconvenience."
Darn it. I only got to his voicemail.....I'll try again later.
I do agree, though, Cress, that it is quite strange seeing those. And I know you said you don't know what's causing it, so I'm sure that'll take a little bit to figure out.
Re: Farash: Sultan of Death
Posted: Wed Jun 30, 2010 6:55 am
by CressAlbane
I will reskin the buildings when I get home. Buh-bye for now though!
(For more info see the HELLO/GOODBYE thread)
Re: Farash: Sultan of Death
Posted: Tue Jul 06, 2010 3:38 pm
by SAMofBIA
Hey Cress, would you like to use my new skins that i just submitted to filefront? when they approve it i can get you the link. I call them Tiger Squadron...youll see why...
EDIT: Here they are:
http://starwarsbattlefront.filefront.co ... 7x#2029173
Re: Farash: Sultan of Death
Posted: Thu Jul 08, 2010 5:23 pm
by CressAlbane
Errm... I didn't ask for any skins and I think I'll be fine.
Re: Farash: Sultan of Death
Posted: Thu Jul 08, 2010 5:32 pm
by mswf
You should stop advertising your own skins, you know. It's
very rude to keep advertising your own stuff.
Re: Farash: Sultan of Death
Posted: Thu Jul 08, 2010 6:04 pm
by SAMofBIA
im just offering, would you expect me to go around and advertise someone else's stuff?
Re: Farash: Sultan of Death
Posted: Thu Jul 08, 2010 6:22 pm
by The Nasal Abyss
SAMofBIA wrote:im just offering, would you expect me to go around and advertise someone else's stuff?
Don't advertise at all. Please. If people don't ask for skins, don't offer them. Simple. If he had wanted skins, he would have asked. And if he had asked, you should have sent a PM. Everybody makes mistakes, don't think I'm attacking you. Blatantly throwing things out will get you disliked or even banned in a forum fast.
(to prevent hi-jacking) It seems as though you have fixed most of the issues people have pointed out so far. So I won't focus on trivial things.
The map needs suitable lighting for night. I know you have adding lighting, but I'm just giving some tips out. Use a (very) dark blue for the top ambient color, as dark grey and black never give a suitable night look. Whether it casts shadows or not is up to you, as making the shadows appear lighter is impossible, to my knowledge. So shadows may end up looking bad in a night setting.
Also, just mess around with the colors. Find something that looks good in your eyes, not others. But keep things looking realistic at the same time. People may not like your color choices, but they shouldn't complain about the colors looking straight up
bad, or
unrealistic.
Re: Farash: Sultan of Death
Posted: Thu Jul 08, 2010 6:43 pm
by CressAlbane
Thanks for the advice.
Re: Farash: Sultan of Death
Posted: Tue Jul 13, 2010 11:45 am
by Culvar
2nd to last picture there is a floating mushroom methinks. Also, either change the lighting or the sky. It just looks too bright for a night map.
Re: Farash: Sultan of Death
Posted: Tue Jul 13, 2010 2:27 pm
by SAMofBIA
i beleive that was said in the second to last post before you by The Nasal Abyss, anyway i believe hes fixing that.
EDIT: i might be able to make some crappy versions of the skins though.
Re: Farash: Sultan of Death
Posted: Mon Jul 19, 2010 9:20 pm
by CressAlbane
New lighting.
I need to change the texture darker, and also it's time for the sides!
Also, a conquest-only beta will be needed soon.....
Testers?
Re: Farash: Sultan of Death
Posted: Mon Jul 19, 2010 10:54 pm
by martin105038
Nice map

. I'll beta if you need help.
Re: Farash: Sultan of Death
Posted: Mon Jul 19, 2010 11:47 pm
by Sky_216
CressAlbane wrote:
New lighting.
I need to change the texture darker, and also it's time for the sides!
?
Personally I reckon the lighting is too dark + overly saturated, but that's just me...
Re: Farash: Sultan of Death
Posted: Tue Jul 20, 2010 12:17 am
by AgentSmith_#27
Why is the light blue?
Re: Farash: Sultan of Death
Posted: Tue Jul 20, 2010 9:01 am
by Xavious
Sky_216 wrote:CressAlbane wrote:
New lighting.
I need to change the texture darker, and also it's time for the sides!
?
Personally I reckon the lighting is too dark + overly saturated, but that's just me...
http://www.youtube.com/watch?v=zA52uNzx7Y4
On a more serious note, agreed with the above.
Re: Farash: Sultan of Death
Posted: Tue Jul 20, 2010 12:00 pm
by CressAlbane
I already realized the light was too blue.
I have changed it to be a little lighter and not as blue also.
I AM looking for beta testers.
Also, I am sorry about the lack of up-to-date screenshots. this computer is used for other things too and my BFII disk isnt always in it and I don't always have a chance to in-game test (non-debug mode) after every change.
Testers so far:
----------------
SAMofBIA
martin105038
RevanSithLord
Re: Farash: Sultan of Death
Posted: Tue Jul 20, 2010 1:05 pm
by SAMofBIA
count me in!, but unless you have custom sides for gcw, LIKE REALLY CUSTOM SIDES, i cant test that era
but ide be happy to test the clone wars era

Re: Farash: Sultan of Death
Posted: Tue Jul 20, 2010 4:36 pm
by RevanSithLord
I'll do it.

Re: Farash: Sultan of Death
Posted: Tue Jul 20, 2010 11:02 pm
by Culvar
Burn the terrain. It is too light compared to the rest of the world.
Re: Farash: Sultan of Death
Posted: Sun Jul 25, 2010 12:07 am
by CressAlbane
Also, I am sorry about the lack of up-to-date screenshots. this computer is used for other things too and my BFII disk isnt always in it and I don't always have a chance to in-game test (non-debug mode) after every change.
BUMP: I updated the sides awhile ago.
The rep side has one new unit, and three edited units, while the CIS side is generally tweaked for better performance.