Mon Calamari: The Battle of Dac PUBLIC BETA v2.0

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Do you like the enlargened blaster fire?

Poll ended at Wed Jul 04, 2007 4:50 pm

Yes
5
100%
No
0
No votes
 
Total votes: 5
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Galactic_Marine
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Post by Galactic_Marine »

Actually, it's hardly recognizable, I don't know if that's good or bad, cause the terrain is so rough, you can't tell wihich way the bridges lead...very confusing unless you know the layout of the map.
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trainmaster611
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Post by trainmaster611 »

WHich is why we need a mini-map :wink:
lieutenantcoda

Post by lieutenantcoda »

i suggest changing the quarren's style of trident combat to either Darth Maul's style or Luke or Ki Adi's style. Obi Wan's style is the worst style to give a trident. Also, beef up the quarren.
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authraw
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Post by authraw »

trainmaster611 wrote:WHich is why we need a mini-map :wink:
Exactly. If you don't feel like making one yourself, I'm sure somebody here would be willing to help you out with that. ;) (*Me me! Ooh! Pick me!*)
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Galactic_Marine
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Post by Galactic_Marine »

Er...okay, you get the job, authraw. Now, if I told you that in the public beta version had 120 units per side (excluding quarren) how many do you think are needed per side? Oh yeah, and here's just a side screenie of the scuba squad commander I worked up:

Image
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EraOfDesann
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Post by EraOfDesann »

Oh, cool skin!
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trainmaster611
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Post by trainmaster611 »

SHouldn't you be using the ep2 jet model? :?
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Galactic_Marine
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Post by Galactic_Marine »

Yes...all the other units are ep2...I just used phase 2 armour for the squad leader. Now, anyone wanna take an estimate at my unit count question?
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Post by EraOfDesann »

Are you talking about the ticket count or the number of units on the field at once?
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Galactic_Marine
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Post by Galactic_Marine »

the number of units on the battlefield for each team (excluding the quarren)
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EraOfDesann
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Post by EraOfDesann »

Well if the public release had 120 units then maybe 140 or 160 units would suffice.
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Post by Jawa_Killer »

that trooper rocks
lieutenantcoda

Post by lieutenantcoda »

you can just assume he is the first beta tester of the prototype Phase II armor
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Galactic_Marine
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Post by Galactic_Marine »

Sorry for the delay guys...I'm having problems with the quarren vs the scuba troopers. Since the quarren are a third team, I think that the scuba troopers are less motivated to fight them. Also, at republic bases near quarren bases, hardly 1 or 2 troopers ever spawn. So, in the end, the quarren easily capture those bases, resulting in a lopsided battle for the rest of the game. Is it possible to control how many units spawn per base? I dunno...the quarren are causing so many problems with gameplay, I'm thinking of eliminating them entirely...
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Post by Xavious »

Maybe you could add them to the CIS team?
{WRL}Bly

Post by {WRL}Bly »

Who's the CIS Hero? Maybe you could add the Quarren as the Hero or as an unlocked unit.
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Post by Galactic_Marine »

Okay, I think I solved the problem with the quarren overpowering the scuba troopers, but either way, combat in the upper levels is considerably milder than on the lower levels...don't know how to fix that though.
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Post by RevanSithLord »

Maybe it's the AI planning.

When I noticed while working on my map (still am working. :P I dunno if it'll ever come out lol I need help with it), the bigger the hub the more the ai goes to it. They generally followed the path that was more huge.

That's really all I could say for trying to spread out the fighting more so it's constant on all levels.
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Post by ARC_Trooper_phi658 »

I just finished playing this map for the fist time, I think you did an awesome job. It was everything I expected it to be, and I am pleased.

I look forward to your next version.

as far as suggestions, I think you should speed up the "bullets" from the engineer's sonic blaster simply because the speed of sound is much higher in water than it is in air
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Post by Galactic_Marine »

Okay guys, let's get this settled...do you or do you NOT like the enlarged blaster fire?
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