Mon Calamari: The Battle of Dac PUBLIC BETA v2.0
Moderator: Moderators
- Galactic_Marine
- Command Sergeant Major

- Posts: 297
- Joined: Sat Oct 14, 2006 8:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
-
lieutenantcoda
- authraw
- 1st Lieutenant

- Posts: 445
- Joined: Mon Jun 26, 2006 3:45 pm
- Galactic_Marine
- Command Sergeant Major

- Posts: 297
- Joined: Sat Oct 14, 2006 8:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
- Galactic_Marine
- Command Sergeant Major

- Posts: 297
- Joined: Sat Oct 14, 2006 8:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
- Galactic_Marine
- Command Sergeant Major

- Posts: 297
- Joined: Sat Oct 14, 2006 8:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
-
Jawa_Killer
- Brigadier General

- Posts: 629
- Joined: Thu Jun 23, 2005 6:06 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Galactic_Marine
- Command Sergeant Major

- Posts: 297
- Joined: Sat Oct 14, 2006 8:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Sorry for the delay guys...I'm having problems with the quarren vs the scuba troopers. Since the quarren are a third team, I think that the scuba troopers are less motivated to fight them. Also, at republic bases near quarren bases, hardly 1 or 2 troopers ever spawn. So, in the end, the quarren easily capture those bases, resulting in a lopsided battle for the rest of the game. Is it possible to control how many units spawn per base? I dunno...the quarren are causing so many problems with gameplay, I'm thinking of eliminating them entirely...
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
- Galactic_Marine
- Command Sergeant Major

- Posts: 297
- Joined: Sat Oct 14, 2006 8:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Maybe it's the AI planning.
When I noticed while working on my map (still am working.
I dunno if it'll ever come out lol I need help with it), the bigger the hub the more the ai goes to it. They generally followed the path that was more huge.
That's really all I could say for trying to spread out the fighting more so it's constant on all levels.
When I noticed while working on my map (still am working.
That's really all I could say for trying to spread out the fighting more so it's constant on all levels.
-
ARC_Trooper_phi658
- Rebel Warrant Officer

- Posts: 302
- Joined: Fri Jan 26, 2007 10:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Physics Department
I just finished playing this map for the fist time, I think you did an awesome job. It was everything I expected it to be, and I am pleased.
I look forward to your next version.
as far as suggestions, I think you should speed up the "bullets" from the engineer's sonic blaster simply because the speed of sound is much higher in water than it is in air
I look forward to your next version.
as far as suggestions, I think you should speed up the "bullets" from the engineer's sonic blaster simply because the speed of sound is much higher in water than it is in air
- Galactic_Marine
- Command Sergeant Major

- Posts: 297
- Joined: Sat Oct 14, 2006 8:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set

