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An idea on suppression fire

Posted: Fri Jun 09, 2006 2:49 pm
by Laserblast
As some know, the sight range of an AI targetting infantry is 64. However, the ability to target buildings and tanks can have a substantially larger range. In many cases this is fine, but I was wondering how useful you think it would be to create targets for suppressive fire.

The idea is to create a small or otherwise non-interfering building or tank that would be fired on from afar to simulate suppressing fire. The tank is probably more workable since you can control the targetted area (the buildings could keep coming back and lead to FF).

The largest problem I see off hand is that it may still lead to friendly fire and lead to slowed offensives. Also, its probably best limited to relatively large engagment maps (many AI) so that it has a higher degree of success.

The question is, how useful do you think this might actually be?

RE: An idea on suppression fire

Posted: Sat Jun 10, 2006 10:53 am
by Leviathan
That is an appreciable Suggestion, Laserblast, and I guess that integrating what has been labelled a "Suppressive Fire" would be rather interesting into Star Wars Battlefront levels based on Environments having been mentioned into either Star Wars Movies or Novels, and which could accept the presence of specific Vehicles on their surfaces, such as the lesser-known "Carriages", mainly exploited by the Galactic Empire on the World named "Kessel", and assembled into "Armoured Hover Trains", amongst many other appearances...

Posted: Wed Jul 12, 2006 12:39 pm
by RC-1290
Another way of supressive fire would be a unit with very inacurate lasers wich are fired very rapidly. But, can we make the ai to be "afraid" and head for cover? The AI that we have now would probably just run towards it...

Posted: Wed Jul 12, 2006 12:49 pm
by Leviathan
Off-topic : RC-1290, I doubt that resurrecting and bringing back to Life a Discussion similar to the one dealt inside this thread was eventually that helpful, since it seems the suggested Project would require major Modifications intended towards the aimed LucasArts® Project in order to make most of these Stuffs as much appreciable and realistic as hoped and expected, partly because of the fact the Artificial Intelligence exploited by Star Wars Battlefront somewhat suffers from certain Issues preventing Modders from fully taking advantage of it that easily...