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Re: Orion: City

Posted: Fri Apr 18, 2014 5:31 am
by thelegend
Looks great. I like the blue snail tanks. Now you need an airport and your city is finished. Ok..an airport wouldn't fit in...But your map looks so amazing that people dont need flyers. They should enjoy the city on the streets :)

Edit: Other idea. Maybe you could add an animated space frigate over the city.

Re: Orion: City

Posted: Fri Apr 18, 2014 5:54 am
by Anakin
Flyer will destroy this map. But the animated frigates are a very nice idea.

I think this one with a new texture will look great on this map
Hidden/Spoiler:
Image
http://www.gametoast.com/viewtopic.php?f=64&t=22638

Maybe you can take a texture looking like this:
Hidden/Spoiler:
Image

Re: Orion: City

Posted: Fri Apr 18, 2014 6:17 am
by thelegend
Hm...if he adds mountains around the city...more buildings...and flyers would be a great touch. The Corvette frigate would look great. So around and high above the city. Not exactly high over the streets...above the outland. Or maybe hide a flyer. The AI cant reach it..but the player can it. Maybe inside a wall and nobody knows it. Ok..this would destroy the map..you are right.

Re: Orion: City

Posted: Fri Apr 18, 2014 6:54 am
by Anakin
I added a secreat flyer to hoth in the RCM mod. Guess were it is :D

on Topic: If you want to add flyer the fly high shouldn't be very high, to force the player flying around the buildings. the flyer shouldn't be too fast but also not to slow. And the AI need to be a bit more intelligent, other wise they will crahs about 5 sec after taking of in the next building

Re: Orion: City

Posted: Fri Apr 18, 2014 9:18 am
by thelegend
Anakin wrote:I added a secreat flyer to hoth in the RCM mod. Guess were it is :D
I can use freecam so I will find your flyer^^

Re: Orion: City

Posted: Sat Apr 19, 2014 12:11 am
by yuke5
I'm really digging the layout of the map so far. Keep up the good work!

Re: Orion: City

Posted: Mon Apr 21, 2014 2:34 am
by SpartanA259
Anakin wrote:Flyer will destroy this map. But the animated frigates are a very nice idea.

I think this one with a new texture will look great on this map
Hidden/Spoiler:
Image
http://www.gametoast.com/viewtopic.php?f=64&t=22638

Maybe you can take a texture looking like this:
Hidden/Spoiler:
Image
I already implemented that frigate overhead and I am in the process of trying to make it circle the map overhead. It's partially visible in the last screenshot I posted.

@Anakin and thelegend
I'm not going to be adding the ability for the player to be able to fly around in a flyer for two reasons. One: It'd be a little to easy to just fly around and bomb the infantry below and two: I don't have any places on the map at the moment that would make sense to add a flyer in.
And I wouldn't be able to build an airport (may save that idea for a later map) because I believe I am very close to the object limit.

Re: Orion: City

Posted: Tue May 20, 2014 1:52 pm
by KeepAmazinn
Looks amazing!

Re: Orion: City

Posted: Tue Jun 24, 2014 12:05 pm
by SpartanA259
Small Side Update
GAR Clone Units
Hidden/Spoiler:
Clone Trooper Private
Image
Clone Trooper Sergeant
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Clone Trooper Lieutenant
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Clone Trooper Captain
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Clone Trooper Commander
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ARC Trooper
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Weapons lists will come later on as they are currently a WIP
List is subject to change

Re: Orion: City

Posted: Tue Jun 24, 2014 12:11 pm
by Kingpin
Those look great! I love seeing HD Episode II clone troopers. Maybe you should fix the dots on the armor though, as those should not be the same on all the colors. Keep up the good work!

Re: Orion: City

Posted: Tue Jun 24, 2014 12:24 pm
by MikeTheBeast55
Awesome looking units and very well-put together map as well! When this is released, I am definitely downloading this but I am not too sure when you will be releasing it or if you plan on getting this beta tested. Like I said before, looks great and can not wait for it to be released!

Re: Orion: City

Posted: Tue Jun 24, 2014 12:27 pm
by thelegend
Did you create this units?
Looks great. But the heads look a little, little, little bit too large. But the skins look epic. Nice job :thumbs:

Re: Orion: City

Posted: Tue Jun 24, 2014 1:02 pm
by Anakin
glad to see you working on this again

Re: Orion: City

Posted: Mon Jun 30, 2014 12:27 pm
by KeepAmazinn
Anakin wrote:I added a secreat flyer to hoth in the RCM mod. Guess were it is :D

on Topic: If you want to add flyer the fly high shouldn't be very high, to force the player flying around the buildings. the flyer shouldn't be too fast but also not to slow. And the AI need to be a bit more intelligent, other wise they will crahs about 5 sec after taking of in the next building

You did? In the current beta you sent me is it there?

Re: Orion: City

Posted: Fri Aug 01, 2014 9:23 pm
by SpartanA259
Kingpin wrote:Those look great! I love seeing HD Episode II clone troopers. Maybe you should fix the dots on the armor though, as those should not be the same on all the colors. Keep up the good work!
The reference pictures I used showed the dots on the armor being the same amount on all the armor.
thelegend wrote:Did you create this units?
Looks great. But the heads look a little, little, little bit too large. But the skins look epic. Nice job :thumbs:
Thanks and no I didn't make the units just retextured them. icemember made the clone trooper units.

And I guess I will just post a finalized weapons listing for the Republic.
Hidden/Spoiler:
REPUBLIC:

Clone Trooper Private
DC-15A Blaster Rifle
DC-17 Handblaster
V-1 Thermal Detonators
Health/Ammo Cannisters

Clone Trooper Sergeant
DC-15S Blaster Carbine
DC-17 hand Blaster
V-1 Thermal Detonators
Health/Ammo Cannisters

Clone Trooper Lieutenant
DC-15A Blaster Rifle
DC-17 Hand Blaster
V-1 Thermal Detonators
Health/Ammo Cannisters

Clone Trooper Captain
DC-15S Blaster Carbine
DC-17 Hand Blaster
V-1 Thermal Detonators
Health/Ammo Cannisters

Clone Trooper Commander
DC-15A Blaster Rifle
DC-17 hand Blaster
V-1 Thermal Detonators
Orbital Strike
Health/Ammo Cannisters

ARC Trooper Captain
Westar-M5 Blaster Rifle
DC-17 Hand Blaster
PLX-1 Portable Missle Launcher
V-1 Thermal Detonators
Health/Ammo Cannisters

The guns have custom sounds and the hero for the Republic will either be Even Piell or Mace Windu
And I also have begun working on the Orion side so here is the flame trooper.
Hidden/Spoiler:
Image
Currently he's equipped with a flame thrower, SE-14 Blaster Pistol and V-1 Detonators. And don't mind the dirt on him... I have a reason for that just let me think of it.

Re: Orion: City

Posted: Sat Aug 02, 2014 4:13 am
by Anakin
Yeah you are still working on it :D


I really like the new texture for the Orion sides :thumbs:

Re: Orion: City

Posted: Sat Aug 02, 2014 9:56 am
by MikeTheBeast55
Wow Spartan, you are really doing a great job with the units. It is people like you who I like downloading from since you fulfill my two expectations for mod map downloads.
1) The map must be well done because if the map is not well done I will not download.
2) The map must have at least one new unit. Let's face it, it is just not very fun when you have the same stock sides on a completely new map. If it was somebodies first and second map I do not really mind as much.
Anyways, hope to be able to download this in the near future!

Re: Orion: City

Posted: Wed Dec 10, 2014 1:26 am
by SpartanA259
I’ve finally had some motivation to work on this map again so I’ve got a bit of an update.
For the units... I've added a droid commander and tank pilot droid to the Orion side and a clone tank pilot to the Republic. The ARC got new models for the Westar and DC-17 pistol and I removed the rocket launcher and replaced it with a Westar-M5 Grenade launcher attachment.

New Units
Hidden/Spoiler:
Image
Clone Tank Pilot

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Droid Tank Pilot

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OOM Command Battle Droid
I also was playing around in the tank ODFs and I added fpm to the Republic tank.
Hidden/Spoiler:
Image

Image
No more laser beams
So I'd like to know what you guys think about the first-person for the tank. Is it a good idea or should I keep it in third-person?

Re: Orion: City

Posted: Wed Dec 10, 2014 1:42 am
by MileHighGuy
nice units! keep the first person! Its much more immersive.

Re: Orion: City

Posted: Wed Dec 10, 2014 2:45 am
by jedimoose32
^ THIS ^

I used to hate playing in First-Person mode until quite recently, now I love it, and I love having FP mode in vehicles because that really adds to the overall "weight" of the mod, if that makes sense. Going forward I will definitely be putting a ton of work into my first person arms/weapons/animations/cockpits for this reason.

Also I may have drooled a bit when I saw the clone tank pilot. :)