Getting all textures on one TGA

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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redgroupclan
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Getting all textures on one TGA

Post by redgroupclan »

How do I get all the textures onto one tga file like all the original game meshes? I saw something about it in the showcase thread but I couldnt quite understand :?
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DarthD.U.C.K.
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Re: Getting all textures on one TGA

Post by DarthD.U.C.K. »

what do you exatly mean?
so you want to know how to make UVs like in the shipped textures?
you dont have to put everything on one texture the jka models use about 5 textures
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Re: Getting all textures on one TGA

Post by Taivyx »

Well there's no particular reason to, but if you want, you'll have to put everything together in photoshop/GIMP, then re-UV the model.
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Re: Getting all textures on one TGA

Post by Blade »

I'm pretty sure he's just asking... how do you UV? (Which, by the way, is something I've never understood either, so... :D)
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Re: Getting all textures on one TGA

Post by Fluffy_the_ic »

yeah, I've never understood UVing. Just [edited] cubic/spherical for me!
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Re: Getting all textures on one TGA

Post by YouJediJunkie »

Simple merge together the objects into one. Is that what you mean? :spam:
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Re: Getting all textures on one TGA

Post by minilogoguy18 »

http://en.wikipedia.org/wiki/UV_mapping

just play with it in XSI and youll learn by doing, its easier than someone trying to break it down for you. its best to have your model as a single mesh using a single UV set and single UV texture since SWBF2 uses fairly low poly models. having a bunch of separate meshes per model cripples game performance especially if the model is in constant use i.e. a common soldier.
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