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Mod Tools "Broken" [Solved]
Posted: Sat Mar 28, 2009 10:59 am
by theultimat
Well, I needed to create a new map to do some sides testing, so I did the usual blah blah... then I put in a new side, and munged. It had no errors, so I proceeded to test ingame. Then, when I clicked on "Launch", the game froze, and revealed a FATAL error. It says that it can't open ABCc_con.lvl. I thought I had possibly done something wrong, so I made a new map and munged - not editing anything - and tried it ingame. Another FATAL error. What could the problem be?
Thanks guys.
Re: Mod Tools "Broken"
Posted: Sat Mar 28, 2009 11:15 am
by vegati
I'm thinking that you didn't munge correctly. Are you sure when the munge screen popped you hit "select all"?
Re: Mod Tools "Broken"
Posted: Sat Mar 28, 2009 11:21 am
by theultimat
vegati wrote:I'm thinking that you didn't munge correctly. Are you sure when the munge screen popped you hit "select all"?
Select all? Where's that? I've never click that before...
EDIT:
I found and clicked on it, and got the following error:
Code: Select all
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
As well as a bunch of errors regarding sounds. Any ideas?
Re: Mod Tools "Broken"
Posted: Sat Mar 28, 2009 11:31 am
by Caleb1117
There is usually no reason to munge everything. The shell and sound errors are because your map doesn't have a custom shell or sounds.
Re: Mod Tools "Broken"
Posted: Sat Mar 28, 2009 11:32 am
by Commander_Fett
you don't need to select all on a munge. It will give you a bunch of "errors" if you do (some stuff that wasn't included in the modtools that select all looks for anyway). A common cause for this error is if you have too many maps in your addon folder. move/delete a few, and see if it works then. If not, can we see an error log?
Re: Mod Tools "Broken"
Posted: Sat Mar 28, 2009 11:34 am
by theultimat
Well, it can't be the number of maps, as I know from previous experience that I can have a maximum of 52 maps in my addon folder, and at the moment I only have 16. I'll get an error log for you...
EDIT:
Two severity three errors and one severity five error. Here they are:
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(112)
OpenScript(MOVc_con): script (5dbbbd89) not found
Message Severity: 5
C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1283)
Could not open MISSION\MOVc_con.lvl
EDIT2:
I tried re-installing it, but that didn't work either...
Re: Mod Tools "Broken"
Posted: Sat Mar 28, 2009 2:47 pm
by Frisbeetarian
Try putting all the extra maps (except your mod map) into a side folder so the game doesn't read them and try again. Remember, it's not just that there's a limit to the number of maps, it's a number of missions that your probably hitting the limit on.
Re: Mod Tools "Broken"
Posted: Sat Mar 28, 2009 3:01 pm
by Teancum
Yep, that MOV map has an issue and that's what's causing the crash. Move that one out and you should be fine.
Re: Mod Tools "Broken"
Posted: Sun Mar 29, 2009 9:37 am
by theultimat
I tried removing every map from my addon folder except a newly munged map - which was unedited. I still got a FATAL. I think I have some kind of problem with my modtools. Do you guys know of any programmes that could confuse them?
EDIT:
It seems now that when I update a mod map by munging, I get a FATAL when I test it ingame.
Re: Mod Tools "Broken"
Posted: Sun Mar 29, 2009 10:51 am
by ryukaji
Does the game work without any mod maps at all? Maybe you accidentally messed something up with the game, and you have to reinstall which I have had to do a few times
Re: Mod Tools "Broken"
Posted: Sun Mar 29, 2009 11:03 am
by theultimat
Its only the mod maps that I have munged since yesterday which crash. No more, no less.
Re: Mod Tools "Broken"
Posted: Sun Mar 29, 2009 11:24 am
by Teancum
A fatal on startup comes when addme.script can't find a mission lua it's supposed to. Check to make sure that any mission luas mentioned in addme.lua:
1-Actually exists
2-Are mentioned in mission.req
3-Have their own req in /common/mission
Re: Mod Tools "Broken"
Posted: Sun Mar 29, 2009 12:00 pm
by theultimat
Teancum wrote:A fatal on startup comes when addme.script can't find a mission lua it's supposed to. Check to make sure that any mission luas mentioned in addme.lua:
1-Actually exists
2-Are mentioned in mission.req
3-Have their own req in /common/mission
1- All exist.
2- They are mentioned in the mission.req.
3- They have their own req in \common\mission.
I think it could be that the munge isn't copying over the files correctly, from the _LVL_PC folder to its sibling in the addon folder.
Re: Mod Tools "Broken"
Posted: Sun Mar 29, 2009 2:13 pm
by RepSharpshooter
Try manually copying your _lvl_pc from your data_*** to the main gamedata/addon/ etc folder. I have had issues sometimes with files being batch copied by the modtools.
Re: Mod Tools "Broken"
Posted: Sun Mar 29, 2009 3:47 pm
by theultimat
Good idea Rep'. I'll try it out and report back...
EDIT:
Nope...that didn't work either. Thanks for the thought though.
Re: Mod Tools "Broken"
Posted: Sun Mar 29, 2009 4:49 pm
by Frisbeetarian
When you make a new map and munge for the first time, that new map works, correct?
Re: Mod Tools "Broken"
Posted: Mon Mar 30, 2009 12:11 pm
by vegati
Where are your modtools located? should be on C: drive
Re: Mod Tools "Broken"
Posted: Mon Mar 30, 2009 12:21 pm
by theultimat
Frisbeetarian wrote:When you make a new map and munge for the first time, that new map works, correct?
Nope. It doesn't work at all.
vegati wrote:Where are your modtools located? should be on C: drive
Yes, they are located on my C: drive.
Re: Mod Tools "Broken"
Posted: Mon Mar 30, 2009 12:38 pm
by [RDH]Zerted
Since you selected all (which you will never need to do), you need to do a full clean. It doesn't matter which drive the mod tools are installed in, but it tends to have problems if its path contains any spaces. You do need to directly answer the question: If you create a new map and munge it, does it also crash when you attempt to play it?
Re: Mod Tools "Broken"
Posted: Mon Mar 30, 2009 12:53 pm
by theultimat
[RDH]Zerted wrote:If you create a new map and munge it, does it also crash when you attempt to play it?
On creating a new map and munging it, the map crashes with a FATAL error.