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some vehicle sounds work and other wont

Posted: Tue May 17, 2005 8:57 am
by Dragonum
i have a problem to make the sounds for the vehicles on my map.
the sound worl for the gunship and the ATTE and the MAF and the AAT but not for the fightertank and the speederbike.

hiere is the mission lua:
--end objectives
--start soundlvl
ReadDataFile("sound\\kas.lvl;kas1cw");
ReadDataFile("dc:sound\\chaldra1.lvl;chaldra1cw")
--end soundlvl

here the chaldra1.req file:
ucft
{
REQN
{
"str"
"align=2048"
"chaldra1"
}
REQN
{
"lvl"
"chaldra1cw"
}

}

here the chaldra1cw.req file:
ucft
{
REQN
{
"bnk"
"align=2048"
"chaldra1cw"
}

REQN
{
"config"
"rep_fly_gunship"
"rep_walk_atte"
"cis_hover_aat"
"cis_fly_maf"
"rep_hover_fightertank"
"rep_hover_speederbike"
}
}

and the chaldra1cw.sfx file:
..\..\cw\effects\eng_takeoff_gunship01.wav -resample pc 44100
..\..\cw\effects\eng_takeoff_gunship02.wav -resample pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample pc 44100
..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample pc 22050


..\..\global\effects\eng_walker_hi_lp.wav -resample pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample pc 22050

..\..\global\effects\fs_walker_layerA01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample pc 22050

..\..\global\effects\fs_walker_layerB01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample pc 22050

..\..\global\effects\fs_walker_layerC01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample pc 22050

..\..\global\effects\fs_walker_low01.wav -resample pc 22050
..\..\global\effects\fs_walker_low02.wav -resample pc 22050
..\..\global\effects\fs_walker_low03.wav -resample pc 22050

..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample pc 44100

// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav -resample pc 22050
..\..\global\effects\imp_ricco_02.wav -resample pc 22050
..\..\global\effects\imp_ricco_03.wav -resample pc 22050
..\..\global\effects\imp_ricco_04.wav -resample pc 22050
..\..\global\effects\imp_ricco_06.wav -resample pc 22050
..\..\global\effects\imp_ricco_08.wav -resample pc 22050
..\..\global\effects\imp_ricco_12.wav -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------

// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav -resample pc 22050

// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample pc 22050
#endifplatform pc

// AAT ----------------------------------------------------------------------------------------------
#ifplatform pc
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample pc 22050
#endifplatform pc

// MAF ----------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\eng_maf_hi_lp.wav -resample pc 22050
..\..\cw\effects\eng_maf_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_maf_mid_lp.wav -resample pc 22050
#endifplatform pc

// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav -resample pc 44100
..\..\global\effects\exp_obj_med04.wav -resample pc 44100
..\..\global\effects\exp_obj_med03.wav -resample pc 44100
..\..\global\effects\exp_obj_med02.wav -resample pc 44100
..\..\global\effects\exp_obj_med01.wav -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc

// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav -resample pc 44100
..\..\global\effects\exp_obj_small02.wav -resample pc 44100
..\..\global\effects\exp_obj_small03.wav -resample pc 44100
..\..\global\effects\exp_obj_small04.wav -resample pc 44100
..\..\global\effects\exp_obj_small05.wav -resample pc 44100
..\..\global\effects\exp_distant_small02.wav -resample pc 22050
..\..\global\effects\exp_distant_small01.wav -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav -resample pc 320
#endifplatform pc

#ifplatform pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample pc 44100
..\..\global\effects\eng_distSpeederbike_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_grit_lp.wav -resample pc 22050
..\..\global\effects\eng_doubleSpdBike_grit_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample pc 22050
#endifplatform pc

thanks for help

dragonum

RE: some vehicle sounds work and other wont

Posted: Tue May 17, 2005 9:54 am
by Qdin
lol - I have NO idea what that just was :wink: lol, I'm NO ecperienced mapper - but try to ask somébody else :P

Good luck :wink:

C ya

RE: some vehicle sounds work and other wont

Posted: Tue May 17, 2005 1:04 pm
by Leviathan
Wow, we need to read each line carefully to find your problem...

RE: some vehicle sounds work and other wont

Posted: Tue May 17, 2005 7:44 pm
by Rippentuck
Hey Dragonum,

I had issues with vehicle sounds recently as well. But you being a fairly well known mapper I didn't think you still had problems like this, lol. I got my issues smoothed out thanks to Fred, but I don't think I remember enough about how it was fixed to help. You might check the thread on Fred's forum under Sound section. http://www.secretsociety.com/forum/disp ... sp?mid=862

What he posted there might help.

Rip

P.S. - Hey Leviathan, are you just trying to get your post count up or what? lol

RE: some vehicle sounds work and other wont

Posted: Wed May 18, 2005 10:18 am
by Chamboozer
P.S. - Hey Leviathan, are you just trying to get your post count up or what? lol
lol i bet he is!

RE: some vehicle sounds work and other wont

Posted: Wed May 18, 2005 1:00 pm
by Leviathan
P.S. - Hey Leviathan, are you just trying to get your post count up or what? lol
lol i bet he is!
I've just wanted to be more effective on GameToast, cause it's not yet an important web-site... And I prefer them, contrary to "major" forums... (Like LucasForums)