some vehicle sounds work and other wont
Posted: Tue May 17, 2005 8:57 am
i have a problem to make the sounds for the vehicles on my map.
the sound worl for the gunship and the ATTE and the MAF and the AAT but not for the fightertank and the speederbike.
hiere is the mission lua:
--end objectives
--start soundlvl
ReadDataFile("sound\\kas.lvl;kas1cw");
ReadDataFile("dc:sound\\chaldra1.lvl;chaldra1cw")
--end soundlvl
here the chaldra1.req file:
ucft
{
REQN
{
"str"
"align=2048"
"chaldra1"
}
REQN
{
"lvl"
"chaldra1cw"
}
}
here the chaldra1cw.req file:
ucft
{
REQN
{
"bnk"
"align=2048"
"chaldra1cw"
}
REQN
{
"config"
"rep_fly_gunship"
"rep_walk_atte"
"cis_hover_aat"
"cis_fly_maf"
"rep_hover_fightertank"
"rep_hover_speederbike"
}
}
and the chaldra1cw.sfx file:
..\..\cw\effects\eng_takeoff_gunship01.wav -resample pc 44100
..\..\cw\effects\eng_takeoff_gunship02.wav -resample pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample pc 44100
..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_walker_hi_lp.wav -resample pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample pc 22050
..\..\global\effects\fs_walker_low01.wav -resample pc 22050
..\..\global\effects\fs_walker_low02.wav -resample pc 22050
..\..\global\effects\fs_walker_low03.wav -resample pc 22050
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample pc 44100
// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav -resample pc 22050
..\..\global\effects\imp_ricco_02.wav -resample pc 22050
..\..\global\effects\imp_ricco_03.wav -resample pc 22050
..\..\global\effects\imp_ricco_04.wav -resample pc 22050
..\..\global\effects\imp_ricco_06.wav -resample pc 22050
..\..\global\effects\imp_ricco_08.wav -resample pc 22050
..\..\global\effects\imp_ricco_12.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------
// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav -resample pc 22050
// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample pc 22050
#endifplatform pc
// AAT ----------------------------------------------------------------------------------------------
#ifplatform pc
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample pc 22050
#endifplatform pc
// MAF ----------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\eng_maf_hi_lp.wav -resample pc 22050
..\..\cw\effects\eng_maf_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_maf_mid_lp.wav -resample pc 22050
#endifplatform pc
// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav -resample pc 44100
..\..\global\effects\exp_obj_med04.wav -resample pc 44100
..\..\global\effects\exp_obj_med03.wav -resample pc 44100
..\..\global\effects\exp_obj_med02.wav -resample pc 44100
..\..\global\effects\exp_obj_med01.wav -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav -resample pc 44100
..\..\global\effects\exp_obj_small02.wav -resample pc 44100
..\..\global\effects\exp_obj_small03.wav -resample pc 44100
..\..\global\effects\exp_obj_small04.wav -resample pc 44100
..\..\global\effects\exp_obj_small05.wav -resample pc 44100
..\..\global\effects\exp_distant_small02.wav -resample pc 22050
..\..\global\effects\exp_distant_small01.wav -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav -resample pc 320
#endifplatform pc
#ifplatform pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample pc 44100
..\..\global\effects\eng_distSpeederbike_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_grit_lp.wav -resample pc 22050
..\..\global\effects\eng_doubleSpdBike_grit_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample pc 22050
#endifplatform pc
thanks for help
dragonum
the sound worl for the gunship and the ATTE and the MAF and the AAT but not for the fightertank and the speederbike.
hiere is the mission lua:
--end objectives
--start soundlvl
ReadDataFile("sound\\kas.lvl;kas1cw");
ReadDataFile("dc:sound\\chaldra1.lvl;chaldra1cw")
--end soundlvl
here the chaldra1.req file:
ucft
{
REQN
{
"str"
"align=2048"
"chaldra1"
}
REQN
{
"lvl"
"chaldra1cw"
}
}
here the chaldra1cw.req file:
ucft
{
REQN
{
"bnk"
"align=2048"
"chaldra1cw"
}
REQN
{
"config"
"rep_fly_gunship"
"rep_walk_atte"
"cis_hover_aat"
"cis_fly_maf"
"rep_hover_fightertank"
"rep_hover_speederbike"
}
}
and the chaldra1cw.sfx file:
..\..\cw\effects\eng_takeoff_gunship01.wav -resample pc 44100
..\..\cw\effects\eng_takeoff_gunship02.wav -resample pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample pc 44100
..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_walker_hi_lp.wav -resample pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample pc 22050
..\..\global\effects\fs_walker_low01.wav -resample pc 22050
..\..\global\effects\fs_walker_low02.wav -resample pc 22050
..\..\global\effects\fs_walker_low03.wav -resample pc 22050
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample pc 44100
// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav -resample pc 22050
..\..\global\effects\imp_ricco_02.wav -resample pc 22050
..\..\global\effects\imp_ricco_03.wav -resample pc 22050
..\..\global\effects\imp_ricco_04.wav -resample pc 22050
..\..\global\effects\imp_ricco_06.wav -resample pc 22050
..\..\global\effects\imp_ricco_08.wav -resample pc 22050
..\..\global\effects\imp_ricco_12.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------
// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav -resample pc 22050
// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample pc 22050
#endifplatform pc
// AAT ----------------------------------------------------------------------------------------------
#ifplatform pc
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample pc 22050
#endifplatform pc
// MAF ----------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\eng_maf_hi_lp.wav -resample pc 22050
..\..\cw\effects\eng_maf_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_maf_mid_lp.wav -resample pc 22050
#endifplatform pc
// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav -resample pc 44100
..\..\global\effects\exp_obj_med04.wav -resample pc 44100
..\..\global\effects\exp_obj_med03.wav -resample pc 44100
..\..\global\effects\exp_obj_med02.wav -resample pc 44100
..\..\global\effects\exp_obj_med01.wav -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav -resample pc 44100
..\..\global\effects\exp_obj_small02.wav -resample pc 44100
..\..\global\effects\exp_obj_small03.wav -resample pc 44100
..\..\global\effects\exp_obj_small04.wav -resample pc 44100
..\..\global\effects\exp_obj_small05.wav -resample pc 44100
..\..\global\effects\exp_distant_small02.wav -resample pc 22050
..\..\global\effects\exp_distant_small01.wav -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav -resample pc 320
#endifplatform pc
#ifplatform pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample pc 44100
..\..\global\effects\eng_distSpeederbike_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_grit_lp.wav -resample pc 22050
..\..\global\effects\eng_doubleSpdBike_grit_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample pc 22050
#endifplatform pc
thanks for help
dragonum