Texture not working on model
Posted: Thu Jan 20, 2011 8:15 pm
Okay, I have recently (today in fact) made a model that you can see in battlefront, with the help of SAMofBIA, and acryptozoo, and others. After I got to see it work ingame (and running around with joy a little bit), I decided to make a simple texture for the gun (a pistol).
Okay, here's my question. Do I need to select something different from Planar XY for a model that has cylinders? I made a box pistol, (one box for the handle, and one for the barrel), and assigned a 512 x 512 texture I had, to it, and used texture editor a bit, and got it to look what I want, exported it, and put it ingame. It worked! When I saw that I could use Texture Editor, I tried to texture my real project, a revolver. I did the same thing as I did with the box pistol, but when I viewed it in SWBFViewer, the model was white. I put it ingame, and it was a black void, there was only the outline of the model, and there was no texture. Funny thing is though, when I previewed it in XSI, the texture worked. This made me wonder, when you have cylinders in models, do you have to select something other than Planar XY? Thanks for all your help!!
Okay, here's my question. Do I need to select something different from Planar XY for a model that has cylinders? I made a box pistol, (one box for the handle, and one for the barrel), and assigned a 512 x 512 texture I had, to it, and used texture editor a bit, and got it to look what I want, exported it, and put it ingame. It worked! When I saw that I could use Texture Editor, I tried to texture my real project, a revolver. I did the same thing as I did with the box pistol, but when I viewed it in SWBFViewer, the model was white. I put it ingame, and it was a black void, there was only the outline of the model, and there was no texture. Funny thing is though, when I previewed it in XSI, the texture worked. This made me wonder, when you have cylinders in models, do you have to select something other than Planar XY? Thanks for all your help!!