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Posted: Sat Mar 10, 2007 9:00 pm
by Clonedude55
correct thank you Fusion, forgive this bump but now *Dramatic Music* for the screenies (lets see if I can get the image tags to work....if not I will just give the site name I uploaded to) nope not work
Here is the site then
Star Map
http://www.picoodle.com/getcode.php?url ... ack=&mode=
Czerka Base
http://www.picoodle.com/getcode.php?url ... ack=&mode=
Jolee's house
http://www.picoodle.com/getcode.php?url ... ack=&mode=
the Grove thingy in KOTOR
http://www.picoodle.com/getcode.php?url ... ack=&mode=
I still need some beta testers PM me for the task Gogie is one already
Posted: Sat Mar 10, 2007 10:54 pm
by Darth_Z13
It needs some elevation. And I can't see your pictures too well. They're tiny.
Posted: Sat Mar 10, 2007 11:40 pm
by JabbaLovesLava
Posted: Sun Mar 11, 2007 1:56 am
by RevanSithLord
Hey that's pretty neat. Keep it up clonedude. ^_^
Posted: Sun Mar 11, 2007 2:14 am
by XxDepredationxX
only the 2nd picture worked for me....the rest is just plain white T.T
Nonetheless, I would really like to shoot those barrels XD
Posted: Sun Mar 11, 2007 5:59 pm
by Clonedude55
Thank you all for feed-back. and Darth Z13 how could I make it less plain and make like Wookie huts and get the AI to not kill tehm selves by falling and how do I connect the two layers.
PS: I didn't have a picture of it but I made a makeshift lift from squepples chains and Dragoum's Kashyyyk platform
Posted: Sun Mar 11, 2007 6:06 pm
by Darth_Z13
Add some hills.
Posted: Sun Mar 11, 2007 6:09 pm
by Clonedude55
Well yeah I could do that and would it be possoble to get my lift going up and down for infinity so I can make an entire Crerka base in the trees.
PS:Anyone have a working star map so I can replace the rock I used for refrence
Posted: Sun Mar 11, 2007 6:11 pm
by Darth_Z13
You'd need to ask Zerted. He got a lift working in BF2.
Posted: Sun Mar 11, 2007 6:17 pm
by Clonedude55
Zerted Hmmmmmm well no offence to him but I am not familiar with him, well could he help me with that using the objects I have also has anyone made skins for the Sith and Old Republic that I can use along with the simplest tutorial to get them in-game and how to use wookies to replace the rebels
Posted: Mon Mar 12, 2007 8:02 am
by RC-1290
Try to increase tiling of the groundtexture, it's really stretched right now. You can adjust this in zero-editor.
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The map is indeed quite empty. Are you sure this is around 50%?
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Maybe you should make more terrainheight differences, make little hill like things. If you really want to "copy" the way it looks like in KOTOR, make 'path's' by making hills at the side of the path.
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You can use some more custom objects. Some bigger trees, new crates for czerka and some transmitter thingy's that they use to keep the creatures aways. Or maybe you can include some dead wookies/ creatures and destroyed droids laying on the ground. Maybe that helps in the creepyness factor.
RC-1290'Dreadnought'
Posted: Mon Mar 12, 2007 4:46 pm
by Clonedude55
good ideas RC, I would add some dead stuff but I can't find any dead bodies in any assets I have or dowlnloaded and I can't make stuff so if anyone has some I could use them.
Posted: Mon Mar 12, 2007 4:55 pm
by Xavious
The destroyed gunships and walkers from the Felucia assets would look good.
Posted: Mon Mar 12, 2007 5:25 pm
by Clonedude55
@Darth_Maul I had tht originally but I hope to me CW old republic era and GCW Wookies VS Empire but I have no idea how to so I need help on that and that is why I did not put it in
Posted: Mon Mar 12, 2007 8:21 pm
by Gogie
Here's a few screens of the prop I made for ya CloneDude55...
it's gonna be fully animated when it's done

Posted: Mon Mar 12, 2007 8:33 pm
by Clonedude55
I said this on xfire and I shall say it again THANK YOU gogie that is awesome
Can anyone tell me how to make a prop go up and down like an elavator forever and wire the AI to respond to it
Posted: Tue Mar 13, 2007 12:53 am
by Protector_Pulch
Darth_Maul wrote:The destroyed gunships and walkers from the Felucia assets would look good.
Eh...no? I guess these would completely destroy the atmosphere, since there is no vehicle wreckage on the map in the original game.
Will you use the KotOR sides provided with the Conversion pack on this map?
Gogie, your starmap looks awesome...but wasn't there a glowing ball in the midst of it and a computer terminal linked to it?
Posted: Tue Mar 13, 2007 4:39 pm
by Clonedude55
Well Gogie said he is going to make holo-object and the ball as well
And yes I plan to use the Republic and sith skins IF someones tell me how to get them and an easy tutorial to get them in-game
Posted: Tue Mar 13, 2007 6:18 pm
by Xavious
Put some hanging vines and hills around the battlefield area like in the KOTOR Kashyyyk.
Posted: Tue Mar 13, 2007 7:59 pm
by Clonedude55
Well I had planned on putting vines but I can't find them anywhere in the assets