Same model, different textures
Posted: Sat Jan 08, 2011 11:35 pm
I have recently been working on making a custom side, and have I was able to do what a wanted, although it is not as organized as I would like. Anyways, here's my question.....
There is one model that I would like to use twice, but with a different texture. How exactly would I do that? I tried to rename the msh, and all other option files, like, for example, it was all_inf_rifleman_two.msh, and all other files were named, all_inf_rifleman_two.msh.option, etc, etc, (I think you get the point), so that they are like, med_inf_assassin.msh, etc, etc. I changed the texture for the model(changed the colours), and then renamed that, med_inf_assassin.tga. When I viewed it, the model was white, and there was no custom texture. Curious, I renamed the texture back to all_inf_rifleman_two, and the custom texture showed!!! Except I can't have two textures with the same name. This is my question, is there a line in the unit's ODF, that picks the texture. I looked, and I did not see one, then again, I am only a beginner. I suspect the texture might have something to do with the actualy MSH file? Sorry if I missed something about what picks the texture.
NOTE!! all_inf_rifleman_two was only an example. I added the file type after med_inf_assassin to avoid confusion. MOST IMPORTANT NOTE......Thank you for all your help!!
There is one model that I would like to use twice, but with a different texture. How exactly would I do that? I tried to rename the msh, and all other option files, like, for example, it was all_inf_rifleman_two.msh, and all other files were named, all_inf_rifleman_two.msh.option, etc, etc, (I think you get the point), so that they are like, med_inf_assassin.msh, etc, etc. I changed the texture for the model(changed the colours), and then renamed that, med_inf_assassin.tga. When I viewed it, the model was white, and there was no custom texture. Curious, I renamed the texture back to all_inf_rifleman_two, and the custom texture showed!!! Except I can't have two textures with the same name. This is my question, is there a line in the unit's ODF, that picks the texture. I looked, and I did not see one, then again, I am only a beginner. I suspect the texture might have something to do with the actualy MSH file? Sorry if I missed something about what picks the texture.
NOTE!! all_inf_rifleman_two was only an example. I added the file type after med_inf_assassin to avoid confusion. MOST IMPORTANT NOTE......Thank you for all your help!!