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Star Wars: BattleCry
Posted: Fri Nov 30, 2012 7:16 pm
by rocknroll237
Hi guys,
Just thought you might be interested in a game (previously a mod) we're making called Star Wars: BattleCry:
It's being made in CryEngine3 and will be a free standalone game which aims to recreate the awesome gameplay you got from the Star Wars Battlefront series but with many more advanced features and far better graphics.
Thanks for taking a look!
rocknroll237 (manager and musician) and the Star Wars: BattleCry team.
PS Keep up the awesome mapping and modding!
Re: Star Wars: BattleCry
Posted: Fri Nov 30, 2012 10:44 pm
by THEWULFMAN
I've been keeping an eye on it.
Re: Star Wars: BattleCry
Posted: Sat Dec 01, 2012 3:04 pm
by Twilight_Warrior
Lemme know when you've got a working prototype. THEN I'll be interested.
Just out of curiosity, what's your artist:programmer ratio?
Re: Star Wars: BattleCry
Posted: Fri Dec 14, 2012 8:26 am
by rocknroll237
We have about 2 very skilled coders but we could do with a few more. I'm currently talking to a couple of potential coders atm.
EDIT
Twilight_Warrior wrote:Lemme know when you've got a working prototype. THEN I'll be interested.
Just out of curiosity, what's your artist:programmer ratio?
We do have a (sort of) working prototype but it won't be released for a few months.
Re: Star Wars: BattleCry
Posted: Fri Dec 14, 2012 3:50 pm
by Marth8880
What language does CryENGINE use again?

Lua, right?

Re: Star Wars: BattleCry
Posted: Fri Dec 14, 2012 5:52 pm
by ANDEWEGET
C++ and Lua.
Re: Star Wars: BattleCry
Posted: Thu Dec 20, 2012 5:37 am
by rocknroll237
http://www.moddb.com/games/star-wars-ba ... for-voting
We have posted an update on moddb, we'd love it if you voted for us!
Thank you very much.
Yours sincerely,
The BattleCry team
Re: Star Wars: BattleCry
Posted: Thu Dec 20, 2012 11:50 am
by Maveritchell
It's really strange that you're making full-detailed interior spaces without having any apparent gameplay prototype in place. By all rights, you shouldn't be making map spaces until you know what travel is going to feel like on your maps, how the flow of your play is, and how populated your levels will be.
That ModDB page is also really messy. And is it a SWBF2 mod or is it a CryEngine standalone? You keep saying it's the latter, but your description says it's the former.
Re: Star Wars: BattleCry
Posted: Thu Dec 20, 2012 1:27 pm
by Teancum
Maveritchell wrote:It's really strange that you're making full-detailed interior spaces without having any apparent gameplay prototype in place. By all rights, you shouldn't be making map spaces until you know what travel is going to feel like on your maps, how the flow of your play is, and how populated your levels will be.
THIS.
Experience shows that you shouldn't be installing a killer stereo until you're sure you can get the car to run smoothly.
Re: Star Wars: BattleCry
Posted: Thu Dec 20, 2012 8:47 pm
by Marth8880
Maveritchell wrote:It's really strange that you're making full-detailed interior spaces without having any apparent gameplay prototype in place. By all rights, you shouldn't be making map spaces until you know what travel is going to feel like on your maps, how the flow of your play is, and how populated your levels will be.
That ModDB page is also really messy. And is it a SWBF2 mod or is it a CryEngine standalone? You keep saying it's the latter, but your description says it's the former.
Jes. This. Ideally, you should only create incredibly basic and low-detail temporary art that establishes the levels, revise the layout, wash, rinse, repeat until it's exactly where you want it.
Re: Star Wars: BattleCry
Posted: Thu Dec 20, 2012 10:44 pm
by THEWULFMAN
I'm in concurrence with Mav, Tean and Marthman. I just didn't want to speak up against yet another project like this.
We're not against your project, we just want to see it being handled better.
Re: Star Wars: BattleCry
Posted: Fri Dec 21, 2012 3:26 am
by Marth8880
THEWULFMAN wrote:We're not against your project, we just want to see it being handled better.
Jes, this. We don't want you wasting a ton of time creating SUPER-great art assets and ending up not being able to use them due the mod's potential to fail (which I'm sure it won't).
Re: Star Wars: BattleCry
Posted: Fri Dec 21, 2012 4:47 am
by ANDEWEGET
The this are strong in this thread.
The other maps will (or already are being) handled differently.
We now have basic SWBF gameplay working so the map can actually be tested to some degree.
The only thing I see a possibly big problem with is the med bay. All other interior assets should work out fine with some small adjustments. It's not like the gameplay (which could affect the interiors) will differ a lot from other third person/first person shooters.
Re: Star Wars: BattleCry
Posted: Fri Dec 21, 2012 4:20 pm
by Cleb
ANDEWEGET wrote:The this are strong in this thread.
This.
I think that this mod looks really cool so far! I can't wait for it to come out!
Of course that will be a long time from now, but still...
Re: Star Wars: BattleCry
Posted: Sat Jan 19, 2013 6:55 pm
by rocknroll237
That ModDB page is also really messy. And is it a SWBF2 mod or is it a CryEngine standalone? You keep saying it's the latter, but your description says it's the former.
I changed the mod's description and I will tidy up the page some more.
I agree with you guys, but we have a working prototype and we will definitely keep testing to see if the gameplay fits with the interior.
We now have brand new facebook and twitter pages!
Read all about it:
http://www.moddb.com/games/star-wars-ba ... -publicity
EDIT:
January update now up!
http://www.moddb.com/games/star-wars-ba ... w-progress
Re: Star Wars: BattleCry
Posted: Sun Jan 20, 2013 1:29 pm
by Cleb
It says on the summary to keep an eye out for Alpha. Does that mean you will release it to the public or just say that the alpha is being tested? Cause I really want to try this game, it makes me think of Battlefront 3.

Re: Star Wars: BattleCry
Posted: Sun Jan 20, 2013 2:06 pm
by Lephenix
Cleb wrote:It says on the summary to keep an eye out for Alpha. Does that mean you will release it to the public or just say that the alpha is being tested? Cause I really want to try this game, it makes me think of Battlefront 3.

The alpha will be released to the public. But you'll have to wait

.
Re: Star Wars: BattleCry
Posted: Sun Jan 20, 2013 3:29 pm
by Cleb
Lephenix wrote:The alpha will be released to the public.
Yes!!
Lephenix wrote:But you'll have to wait
EDIT:
Just wondering, but does this engine work on a mac? My brother doesn't like me using his windows computer (BF2 one) and I'd like to be able to just use a mac for this.
Re: Star Wars: BattleCry
Posted: Sun Jan 20, 2013 4:24 pm
by ANDEWEGET
Nope. Mac's not supported by the free SDK.
Re: Star Wars: BattleCry
Posted: Sun Jan 20, 2013 5:07 pm
by Cleb
Oh ok. Thanks for telling me though.
