<The Battlefront Project> (BETA Out)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
User avatar
superjere
Private Recruit
Posts: 23
Joined: Mon Apr 14, 2008 10:59 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I happen to live in the west U.S

Re: <The Battlefront Project> (Request help with model)

Post by superjere »

Sounds awesome! Keep up the great work! :D
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Re: <The Battlefront Project> (Request help with model)

Post by Syth »

I changed the dark trooper to be more of an "aerial trooper". He has blast cannon, wrist laser and wrist rockets, the other more "dark trooper" version was to powerful.

Amazing enough,there are no crashes any where. Just a few stat adjustments, and then i could see looking into a beta.
User avatar
Delta 47
Jedi
Jedi
Posts: 1127
Joined: Sun Dec 23, 2007 12:07 am
Games I'm Playing :: BioShock
xbox live or psn: Delta811
Location: MI, USA
Contact:

Re: <The Battlefront Project> (Request help with model)

Post by Delta 47 »

If you set everything up right and don't make mistakes than you won't get crashes thats great that you haven't got any, a beta would be nice since this projects a little over 1 year old but the more time you spend the better it gets.
JPI Dictator4life
2nd Lieutenant
2nd Lieutenant
Posts: 409
Joined: Wed Feb 06, 2008 8:07 pm

Re: <The Battlefront Project> (Request help with model)

Post by JPI Dictator4life »

Beta! YAAAAAAAYYYYY!!!! Sorry, but this is just a great mod.
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Re: <The Battlefront Project> (Request help with model)

Post by Syth »

Sense I released a BETA, how bout yall report here on bugs, likes, dis-likes, ect. That sorta thing for me to fix before a final release. There wont be many though.

Also if anyone wants to make a trailer or something thats cool
Camping till Thursday for me, so peacers :thumbs:
ARC_Commander
High General
High General
Posts: 838
Joined: Tue Feb 06, 2007 7:18 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: <The Battlefront Project> (BETA Out)

Post by ARC_Commander »

Zam Wesell's texture is missing on Tatooine assault, and the droid tri-fighter's heavy cannon is missing its ordnance. That's pretty much the only two problems there are.

The shake effect on explosives, etc. lasts for too long, I think, also.
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: <The Battlefront Project> (BETA Out)

Post by AlexSecura »

@ Arc_Commander:
Are the Shocktroopers appearing for you on Mustafar and Deathstar? For me not,instead there appearse Reps 501st Skin from patch1.2.
Let me know if they work fine for you.Then my swbf2 is messed up.
ARC_Commander
High General
High General
Posts: 838
Joined: Tue Feb 06, 2007 7:18 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: <The Battlefront Project> (BETA Out)

Post by ARC_Commander »

No, I don't get them either. I don't think Syth has included the shock troopers in the beta release.
lt prudii
Private
Posts: 38
Joined: Sat Nov 03, 2007 11:49 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Kamino training atin commandos...
Contact:

Re: <The Battlefront Project> (BETA Out)

Post by lt prudii »

Theres not many problems ive found, a few time the clone commanders chain gun doesn't have sound but its only for the 501st skin. But ya the explosion effect is a little too long.

All in all i enjoyed it, love the arcs on Kamino suits my name well, just wish id have more ammo and support for mod maps. Keep up the good work.
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Re: <The Battlefront Project> (BETA Out)

Post by Syth »

Ya i forgot to include the shock trooper side in this release.. I could easily make put it up for dl its only about 4 mb.

And the heroes not taking bases.. i took that away because i felt they where to powerful and made conquest to easy.

And the explosions.. the ones you refer to are the EMP and Sonic grenade explosions i think, that was an effort to make i kind of disorientation effect that they would cause. I can tone it down a bit though.
jan765
Recruit Womprat Killer
Posts: 13
Joined: Wed Jul 09, 2008 3:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Kamino's Clone Facility

FOUND A BUG!! REALLY ANNOYING!! AND SOME SUGGESTIONS!

Post by jan765 »

Please fix this.. When i go play, and some or i throw a grenade and hit my self, the screen shakes madly and shakes so violently that it doesnt stop shaking and its so strong that it almost flips the screen. Please just fix it!! >_<
Its worse than it sounds.... soo example.. im in a vehicle... and someone throws a grenade... the screen shakes like 100X the power of the normal one and it almost spins the screen and it wont stop for 20-40 seconds.... egh..


About the "tripping" when running, can you please disable this for the jedi? I mean.. even while blocking, they get pwned easily...
Please fix

What i love:
- JEDI COMBO! RULES!!!!!
- JEDI INFINITE BLOCKING :p
- EFFECTS
- ARC TROOPER
- RECOIL(crouch for better and straighter aim)
- ACTUALLY, I LOVE EVERYTHING EXCEPT THESE THINGS ON THE TOP, BUT PLEASE DO FIX THE SCREEN PROBLEM,

P.S= if you want to see the problem, i will go record it! and ask me for it please! :clone: :vader2: :clone:
THANK YOU!!!!! LOVE THE MOD!! WAY BETTER THAN BATTLEFRONT EXTREME!!! WOHOOO!
-

Edit:
Hidden/Spoiler:
For the Arc troopers and Arc commander.. The red one.. can u change the skirt to red? and for the blue.. give blue skirt? >_< u dun have to but i like to models better ":P

If possible, Can you also add arc trooper to naboo and geonosis? You know the "Orange" trooper next to the red one? Can u just change him to blue? HAHAH :p or yeah just add another blue ARC trooper =^_^=
lol sorry for all these requests >_< I just like the Episode II troopers better than the new ones:P ^^ ARC Troopers rule!! ^^
Ooh also! for geonosis, can you make it so that theres like 100 troops in the battlefield -.- or more..? haha :P

KEEP UP THE GOOD JOB.


But yah please do fix the grenade problems.

Or please disable the tripping for jedi because its really hard to pwn with it.. i get the jedi but then they die instantly even while blocking!!!

thx u for the effort!!! :maulsaber:

aww please make them like this!! the clone troopers >_<
So like THE ARC skirt should be like.. Grey black with the color trim.
For BLUE Arc trooper jut add blue trim on sides of skirt and red for the commander :3 PLZ PLZ!!!
WATCH VIDEO PLZ

http://youtube.com/watch?v=bgY00sSi7F4


The la-at gunship is my most favorite ship cuz it gives that CLONE feeling haha
CMON PLZZZ MAKE IT LIKE THIS!! ON THE VIDEOO!!! WAAH!!! IM LIKE ADDICTED TO THIS MOD HAHA :3
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: <The Battlefront Project> (BETA Out)

Post by Teancum »

Clearly you need to read the SITE RULES.

Rule #2: Don't Use All Caps or Double Post, and Post Meaningful and Clear Topics and Posts

Rule #4: Don't hijack another's thread with your own work or requests.

We're glad you're here, but take a chill pill and read the rules if you please :thumbs: Future double/triple posts will result in a warning.
User avatar
tsurugi13
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Mon Dec 17, 2007 6:16 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Battling the ISA menace on Helghan.

Re: <The Battlefront Project> (BETA Out)

Post by tsurugi13 »

Hey jan, please don't use caps so much, it looks like you're shouting. Also, in the bottom right hand corner of the post there is a button that says "edit" this is there so that the boards don't become cluttered by people making a seperate post for every little update they have. Just a few pointers. :angel:
jan765
Recruit Womprat Killer
Posts: 13
Joined: Wed Jul 09, 2008 3:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Kamino's Clone Facility

Re: <The Battlefront Project> (BETA Out)

Post by jan765 »

Oh, i am very sorry and i clearly read it. I shall use proper punctuation. I just signed up today! Okay :D i will use edit ^^ Thank you for pointing to me :P. Anyways, do you also have this shaking problem for the mod?

Umm does that mean i have a first violation? :(
User avatar
tsurugi13
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Mon Dec 17, 2007 6:16 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Battling the ISA menace on Helghan.

Re: <The Battlefront Project> (BETA Out)

Post by tsurugi13 »

Not unless a mod says so and I ain't no mod. I haven't dled this yet, so I haven't seen a shaking problem. If the screen never stops shaking, like from an explosion, try pausing and unpausing.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: <The Battlefront Project> (BETA Out)

Post by Teancum »

jan765 wrote:Oh, i am very sorry and i clearly read it. I shall use proper punctuation. I just signed up today! Okay :D i will use edit ^^ Thank you for pointing to me :P. Anyways, do you also have this shaking problem for the mod?

Umm does that mean i have a first violation? :(
Nah man, you're cool. The first time around we just point folks to the rules so they know what's going on.
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Re: <The Battlefront Project> (BETA Out)

Post by Syth »

The falling down thing im trying to fix another way. Im testing a combo thats suppose to have a faster get up time for the jedi. So hopefully as a jedi if you fall youll get back up in like 1 second.

PROGRESS REPORT

With the campaign, some of the missions have objectives that are commented out and im trying to restore some of them.

I have to say im very happy with how much better the AI are with the project. Last time i played felucia and i was the only left i was in a tank droid and then i heard ticking sound which I immediately recognized. Apparently, a stealth droid went to my tank in stealth mode and placed a seismic charge on it with out me even seeing it. I ran away from my tank barley in time.. the ai are much better then they where. That never would of happened with the old sides.
jan765
Recruit Womprat Killer
Posts: 13
Joined: Wed Jul 09, 2008 3:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Kamino's Clone Facility

Re: <The Battlefront Project> (BETA Out)

Post by jan765 »

Syth wrote:The falling down thing im trying to fix another way. Im testing a combo thats suppose to have a faster get up time for the jedi. So hopefully as a jedi if you fall youll get back up in like 1 second.

PROGRESS REPORT

With the campaign, some of the missions have objectives that are commented out and im trying to restore some of them.

I have to say im very happy with how much better the AI are with the project. Last time i played felucia and i was the only left i was in a tank droid and then i heard ticking sound which I immediately recognized. Apparently, a stealth droid went to my tank in stealth mode and placed a seismic charge on it with out me even seeing it. I ran away from my tank barley in time.. the ai are much better then they where. That never would of happened with the old sides.

Oh very cool! I really like how you made everything realistic. Is it me or youre camera for 3rd person zoom is closer? its cool!

yes, please do fix the jedi thing ^^ I know you cannot disable the fall because the other ranks arent gonna be able to trip :D So.. ok 1 second is good!! But still.. After you stand up that 1 second, you can still get shot and fall down again :P so oh well lets see!
This is the best mod so far!
But, please do tell me if you are going to be able to fix the Shake screen problem? Thank you!
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: <The Battlefront Project> (BETA Out)

Post by woner11 »

jan765 wrote:Anyways, do you also have this shaking problem for the mod?
If you mean when you shoot a gun or something, it's from the recoil and also explosions going on around you. As for the fall. I think that was an addition. Its harder to make the units fall than not fall.

@ Syth- This is extremely well done. I can't wait to see what you're coming up with next. You have earned a spot as one of the all time great modders in my book. :thumbs:
jan765
Recruit Womprat Killer
Posts: 13
Joined: Wed Jul 09, 2008 3:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Kamino's Clone Facility

Re: <The Battlefront Project> (BETA Out)

Post by jan765 »

woner11 wrote:
jan765 wrote:Anyways, do you also have this shaking problem for the mod?
If you mean when you shoot a gun or something, it's from the recoil and also explosions going on around you. As for the fall. I think that was an addition. Its harder to make the units fall than not fall.

@ Syth- This is extremely well done. I can't wait to see what you're coming up with next. You have earned a spot as one of the all time great modders in my book. :thumbs:

I am talking about how when a grenade explodes on you... it shakes 100X strength and it wont stop.. its like while playign a game, youre game broke.. buts its not breaking.. its the explosion
Locked