Hello modders and mappers, here is Indytotof !
I've wondering why Ki-Adi-Mundi's sounds effects (his voice) cannot be heard in the game.
In the +123 mod, Ki-Adi's have this sounds perfectly working, so I wonder how make them works in Star Wars Battlefront 2.
Thanks a lot guys, you're awesome !
Ki-Adi-Mundi's sounds
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Indytotof
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- AnthonyBF2
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Re: Ki-Adi-Mundi's sounds
Mundi has a sound??? 
edit: Just played 123 as it's one of my favorites. I did not notice any Mundi sounds, no voice when spawning etc.
edit: Just played 123 as it's one of my favorites. I did not notice any Mundi sounds, no voice when spawning etc.
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Indytotof
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Re: Ki-Adi-Mundi's sounds
Yes, in Rhen Var for exemple he had (If I remember well, I'm going to checked this).anthonybf2 wrote:Mundi has a sound???
edit: Just played 123 as it's one of my favorites. I did not notice any Mundi sounds, no voice when spawning etc.
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thelegend
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Re: Ki-Adi-Mundi's sounds
Woah. One moment. I never realized that Mundi has no voice. Maybe check out his odf and look for: SpawnSound, KillingSpree Sound, DeathSound...
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Indytotof
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Re: Ki-Adi-Mundi's sounds
Oh yeah, he don't have in the main game. But I've checked the DLC coming in the +123 mod and he had a voice sound in Rhen Var: Harbour (and in french too, since i'm french playing the french version of the game).thelegend wrote:Woah. One moment. I never realized that Mundi has no voice. Maybe check out his odf and look for: SpawnSound, KillingSpree Sound, DeathSound...
Here is the "SOUND" part of his .odf file:
Code: Select all
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_mundi_spawn"
SndHeroDefeated = "hero_mundi_exhausted"
SndHeroKiller = "hero_mundi_exhausted"
VOSound = "hero_mundi_AcquiredTarget AcquiredTarget"
VOSound = "hero_mundi_KillingSpree4 KillingSpree4"
VOUnitType = 187
SoldierMusic = "rep_hero_Mundi_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"- Teancum
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Re: Ki-Adi-Mundi's sounds
Hero voices are munged in each world's sound file. They probably forgot to add him to the Mos Eisley sounds for Hero Assault.
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Indytotof
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Re: Ki-Adi-Mundi's sounds
And in the whole game apparently....Teancum wrote:Hero voices are munged in each world's sound file. They probably forgot to add him to the Mos Eisley sounds for Hero Assault.
OK thanks.
