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Re: 153rd Legion Mod

Posted: Fri Jun 03, 2011 4:41 pm
by Marvel4
kinetosimpetus wrote:Yup, I'm already using several.

Image

What would be a good sound for the SE-14 pistol used by the empire? Right now it's using the tcw dc15 sound
Fits much better! :thumbs:
For the SE-14, maybe the scout trooper blaster sound from Ep VI?

Re: 153rd Legion Mod

Posted: Sun Jun 05, 2011 3:06 am
by THEWULFMAN
Marvel4 wrote:For the SE-14, maybe the scout trooper blaster sound from Ep VI?

Wasnt that the SE-14? :P

Re: 153rd Legion Mod

Posted: Sun Jun 05, 2011 9:01 am
by kinetosimpetus
No, that was the [insert blaster designation] "scout trooper holdout blaster" AKA stock imp pistol.

Actually, I would need that sound for my IMP commando pistol, it's the scout pistol. There is an se-14 in the mos Eisley cantina, but I'd need the sounds...

Edit

Rebel officer unit, 12 PTU
EE-3 Carbine
automatic DH-17 Carbine
Rage
Rally (or rally first then rage, idk)

Image

Empire will have a similar unit, but with a standard E-11 instead of DH-17

Re: 153rd Legion Mod

Posted: Wed Jun 15, 2011 7:16 pm
by THEWULFMAN
Nice update. Looks really awesome, nice sounds too :wink:

Re: 153rd Legion Mod

Posted: Wed Jun 15, 2011 9:11 pm
by Firefang
THEWULFMAN wrote:Nice update. Looks really awesome, nice sounds too :wink:
Agreed ^^

Re: 153rd Legion Mod

Posted: Wed Jun 22, 2011 1:12 am
by kinetosimpetus
I've added the GCW officers and "gunner" special units.

Here's the rebel gunner.

Image

The officer was in the previous posted vid.

Ok, so the 12 Point to Unlock slot in the unit list will at first be different based on map, eventually it'll probably be randomized, but the options are officer, jettrooper, or gunner.

Officer
Hidden/Spoiler:
Dual shot weapon - *
Rifle - plays like a stock rifle, but half the ammo i think.
Rage and Rally buffs
normal HP and movement
Hidden/Spoiler:
Exceptions/Differences between factions, whatever.
Dual shot weapon - Clones use dual DC-17 Commando Pistols, Droids use a modified E-5s, Rebels and Imperials use EE3's. The rifle the rebel uses is the DH-17 Carbine, but full auto, like the DH-17 Rifle, but using the Carbine model... yeah, confusing huh...
Jettrooper
Hidden/Spoiler:
Repeater - A burst fire blaster, fires several shots, not too precise.
Pistol - plays like a stock pistol
Wrist Weapon *
melee
normal HP and movement, add jetpack
Hidden/Spoiler:
Exceptions/Differences between factions, whatever.
Wrist weapon - Clones use an arc caster, B2-RP Droids use a wrist rocket, Rebels use fire darts and Imperials use poison darts. These need updating and testing though. and the B2-RP needs a new primary weapon setup, it only has the stock SBD rifle right now.
Gunner
Hidden/Spoiler:
Flechette Launcher - plays like stock shotgun.
Commando pistol - plays like a stock commando pistol
tripod turret drop - deploys a tripod laser turret
thermal det grenades x2
slight increase to HP and decrease to movement
Hidden/Spoiler:
Exceptions/Differences between factions, whatever.
Flechette Launcher in CW era is ACP Array Gun, GCW is Golan Arms FC-1 Flechette Launcher. (IF I do any inbetween era stuff, I'll use the BlasTech FA-3, or since the FA-3 was made for the clones, I suppose i could use it in CW for the rep troopers.

Re: 153rd Legion Mod

Posted: Wed Jun 22, 2011 1:25 pm
by acryptozoo
Rebel Marine looks awesome
just like eaw :D

Re: 153rd Legion Mod

Posted: Wed Jun 22, 2011 2:59 pm
by Eaol
Beautiful.

My Opinion:
About damage rates. I enjoyed BFX because of its balance - it had fairly realistic damage rates. You run into a room and try rambo-style, and you're usually dead. You actually think - and you get a pretty good amount of kills before you die. I'm not telling you to do anything, but the damage rates in this video so far look ridiculously low - a shot from an E-11 shouldn't take away a tiny dot of health - it should remove about a third (more than that would make the game a bit too difficult, unless you're referring to headshots).

What Honestly Might Be an Issue:
Also, what has also been bothering me a bit is that your explosions don't seem to be making any sounds. Perhaps it is the video, but there should be some loud noises being emitted from that grenade.

Re: 153rd Legion Mod

Posted: Wed Jun 22, 2011 3:22 pm
by kinetosimpetus
The thermal det makes a fwoosh sound, not a bang. like a slower release of a lot of heat rather than a fast release with a shockwave. other nades use custom sounds also. the pitch is pretty low, sounds ok on my subwoofer, maybe a little quiet, dont know how to make it any louder, idk how it sounds without good bass.

do you refer to the amount of damage i take from the AI's e11? cause i have awards, the e11 damage is stock.
Since some of my units use mostly stock weapons, damage rates may seem low, but a few classes' AI are really good at stopping rambo charges, at first, although, with practice you can use the most basic rifleman to take down any unit pretty quickly.

Re: 153rd Legion Mod

Posted: Wed Jun 22, 2011 5:29 pm
by Eaol
Okay, it was the video thing. I am unsure of the probability that all players are using a subwoofer attached to their computer, but it is all forgiven now.

Re: 153rd Legion Mod

Posted: Wed Jun 22, 2011 10:09 pm
by Marvel4
kinetosimpetus wrote:GCW is Golan Arms FC-1 Flechette Launcher.
Ugh... please not, I hate that model, it looks like a block with a grip added... :roll:
Anyway, I really like the rebel marine model! :thumbs:

Re: 153rd Legion Mod

Posted: Thu Jun 23, 2011 12:21 am
by Twilight_Warrior
Marvel4 wrote:
kinetosimpetus wrote:GCW is Golan Arms FC-1 Flechette Launcher.
Ugh... please not, I hate that model, it looks like a block with a grip added... :roll:
Anyway, I really like the rebel marine model! :thumbs:
Ummmm it IS a block with a grip added... and *I*, for one, happen to like it. =p

Re: 153rd Legion Mod

Posted: Thu Jun 23, 2011 1:31 am
by THEWULFMAN
Twilight_Warrior wrote:
Marvel4 wrote:
kinetosimpetus wrote:GCW is Golan Arms FC-1 Flechette Launcher.
Ugh... please not, I hate that model, it looks like a block with a grip added... :roll:
Anyway, I really like the rebel marine model! :thumbs:
Ummmm it IS a block with a grip added... and *I*, for one, happen to like it. =p

I concur :plokoon: with Twilight, I like it, always have since I used it in JK2.

Re: 153rd Legion Mod

Posted: Thu Jun 23, 2011 10:21 am
by kinetosimpetus
THEWULFMAN wrote:
Twilight_Warrior wrote:
Marvel4 wrote:
kinetosimpetus wrote:GCW is Golan Arms FC-1 Flechette Launcher.
Ugh... please not, I hate that model, it looks like a block with a grip added... :roll:
Anyway, I really like the rebel marine model! :thumbs:
Ummmm it IS a block with a grip added... and *I*, for one, happen to like it. =p

I concur :plokoon: with Twilight, I like it, always have since I used it in JK2.
Same, but JK3. It stays.

Re: 153rd Legion Mod

Posted: Thu Jun 23, 2011 6:39 pm
by sev
ooh, i like the battle-damage effect, looks very promising!

Re: 153rd Legion Mod

Posted: Fri Jun 24, 2011 6:42 am
by Anakin
Great video but have you pics of the other AI

Re: 153rd Legion Mod

Posted: Wed Jul 06, 2011 10:20 pm
by Eaol
Kinetos, I just want to say that this mod will be replacing BFX for me.

Re: 153rd Legion Mod

Posted: Fri Jul 08, 2011 1:47 pm
by Jendo7
Great updates! All the units look awesome :thumbs:

Re: 153rd Legion Mod

Posted: Fri Jul 08, 2011 2:41 pm
by kinetosimpetus
Thanks for complimenting. :D

If the updates seem to be slower or more sporadic, they are. Still trying to work on this when I have time and energy though.

Re: 153rd Legion Mod

Posted: Sun Jul 17, 2011 11:09 am
by Cloverfield
Nice job

The rebel marine is very cool