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Re: The Last Breach [update #8]
Posted: Wed Jun 27, 2012 12:02 pm
by agentsmith38
Thanks Fiodis and Webster.
@Fiodis: Don't worry, it doesn't sound harsh. It's sensible, and good advice. I agree with what you said, but I had the whole "BF 2 limitations" in mind. Before I can continue to add more things, I'll look at reducing some polygons on some objects. I'll see what I can do for cover and making it look less empty. I have a dead cow model, that'd work as cover. I can perhaps add in a dead horse if I make one. I still have some wrecks I need to place in. Perhaps a plane wreck? Tank wrecks. Also the Opel Blitz (truck) turned into a wreck. A bit more sandbags. It can be done. Thank you for the advice and suggestions.
And yes, there is an interior

it has two levels.
Re: The Last Breach [update #8]
Posted: Wed Jun 27, 2012 2:04 pm
by AcaelusThorne
Nice stuff there 38.
Your big range of cover solutions is astonishing. I think a wreck of a bigger plane would be very neat, if it doesn´t take too much polygons. Keep it up.
Offtopic:
Re: The Last Breach [update #8]
Posted: Thu Jun 28, 2012 12:49 pm
by agentsmith38
Thanks
New update:
- Thicker forest. The trees have been reduced in tris. I can't remember the tri count but I added in about twice as many, and it still has less tris than last time.
- The edge bushes have been reduced in triangles by a lot. It was 2658 tris, but now it's 880 tris. Huge improvement and better performance
- 3rd section of the map has been added/improved - The Village. Although it's no where near completion. That's where the dead cows will be at. Along with some other stuff, like a downed plane for cover.
The map is set in a small village next to a thick forest. I think it's turning out alright. I still need to fix up the backdrop model to give it a less empty feeling behind the edge bushes. I'll add variety of rotation in the background tree's as well. I'm just a bit forgetful, it should be done next update I think... but anyway! Enough talk, here's some pictures.
3rd section of the map - The Village
Thicker forest
I should also say that I got a good FPS boost after reducing the polygons on some things. There's still a bit more that needs improving. I get a max 30-35 in the thick forested areas. Which is the only place that's really dense with models.
Re: The Last Breach [update #8]
Posted: Thu Jun 28, 2012 1:46 pm
by Fiodis
agentsmith38 wrote:- Thicker forest.
Now we're talking.
Some of the pics are broken, though.

Re: The Last Breach [update #9]
Posted: Thu Jun 28, 2012 3:19 pm
by ARCTroopaNate
I can see all the pictures.

Re: The Last Breach [update #9]
Posted: Thu Jun 28, 2012 3:39 pm
by SpartanA259
Looking really good. A couple quick questions do the Germans have MG42's or MG34's for turrets and what kind of weapons do the combat medics carry?
Re: The Last Breach [update #9]
Posted: Fri Jun 29, 2012 3:03 pm
by agentsmith38
Currently the Germans do not have any turrets, but they have the Vickers MG as a place holder. I do plan on getting the MG42 in at some point. The medics currently carry the standard Rifleman rifle. It's been discussed between me and tehwolfmun that there should be more weapon variety. With that being said, I can release info on what new weapons I plan on adding in and what classes will use them.
The medics will carry SMG's.
British Field Medic will carry the Sten.
German Field Medic will carry the MP40.
The officers will have their weapons changed as well.
British Lieutenant will carry the Bren Light Machine Gun.
German Officer will carry the StG 44.
Also, I need to get the Panther in-game... Someday.
Anyway, thank you for the questions!

I'm happy to answer anymore questions you, or anyone else may have.
Re: The Last Breach [update #9]
Posted: Fri Jun 29, 2012 4:08 pm
by ARCTroopaNate
Sorry to bother you but what will be the General sides layout? I'm sorry if you posted this earlier (I've been following every page) but it's been awhile so I forgot

Anyway, yeah, what will the units be? I would suggest something like BF1942. (Assault, Engineer, Scout, Anti-Tank, Medic) and an officer as well.
Re: The Last Breach [update #9]
Posted: Fri Jun 29, 2012 8:13 pm
by Fiodis
I can sympathize with not wanting to check every single page, but you could at least look at the first post.
Re: The Last Breach [update #9]
Posted: Fri Jun 29, 2012 8:43 pm
by ARCTroopaNate

Sorry I didn't know that was there.
Re: The Last Breach [update #9]
Posted: Mon Jul 02, 2012 12:58 pm
by agentsmith38
Hello everyone, slightly big update on cover, we now have the following as cover:
- Dead cow
- Dead horse
- Bf 109 Messerschmitt plane wreck (Textured and Made by Naru)
- Waco CG-4 glider wreck (Textured and Made by me, AgentSmith_#38, also known as Scott_Pilgrim on ModDB

)
- Stone wall
Check them out in the pictures below.
***Warning: Dead cows and dead horses may upset My Little Pony fans and animal lovers, or pretty much anyone for that matter. Viewers discretion is advised***
But4srs, I don't mean to offend anyone, if I have, apologies. I'm an animal lover myself, and as an animal lover, I say it sucks to see these poor little cows and horses that got owned...
But as a modder, which is what I am too (Obviously, heh) I say this works just great for cover.
HUGE thanks to Naru for the Bf 109 Messerschmitt. All I did was wreck it and dirty up the texture, no big deal. I was a bit down wrecking such a beautiful model. No worries though, it'll do it's justice as an animated flyer, strafing the ground. I have thought this through, it can be balanced out well with some things I have in mind.
Also a note on the Cow and Horse: The Cow model and texture is
NOT mine, it was found off a free website, and my memory is real crap at times. I'd say where I got it from if I could remember. It's just that my mind is all over the place right now

The Horse model is
NOT mine either, but the texture is. I had to get another texture, basically a side shot of a horse, and retexture and re-UV the whole model. It was a pain, but it paid off in the end.
Next update should be on the new weapons, and class changes! If you have any feedback on the new update, any suggestions, questions, and stuff. Please go right ahead and ask, or suggest or whatever... But yeah, you get me. Thank you all!
Re: The Last Breach [update #10] New cover!
Posted: Mon Jul 02, 2012 1:28 pm
by SpartanA259
Looks amazing just amazing. The ME-109 wreck looks sweet and that glider is awesome.
Re: The Last Breach [update #10] New cover!
Posted: Mon Jul 02, 2012 2:10 pm
by JAWSFreelao
Is it possible to get on top of an of the wreckage/ slaughtered (sad) animals?
Re: The Last Breach [update #8]
Posted: Mon Jul 02, 2012 4:52 pm
by kinetosimpetus
AcaelusThorne wrote:
Offtopic:
The Rep/Imp sniper rifle *is* an MG 34 or 42.
Agent Smith #38, do you need an MG 34 model yet or have you made one?
Re: The Last Breach [update #10] New cover!
Posted: Tue Jul 03, 2012 12:56 am
by agentsmith38
Thanks Spartan!
@JAWSFreelao: Yes, it's possible (Right after I fix collision)
@Kinetos: I haven't made one yet

I would most definitely like to have a model as one though
Re: The Last Breach [update #10] New cover!
Posted: Wed Jul 04, 2012 12:26 pm
by Cerfon Rournes
Wowed by all the awesome model and texture work. Keep it up.

Re: The Last Breach [update #10] New cover!
Posted: Sun Jul 08, 2012 8:59 am
by Fiodis
Lol at the cow's legs sticking out off the ground so stiffly. I was expecting it to be a bit more limp.
Re: The Last Breach [update #10] New cover!
Posted: Sun Jul 08, 2012 11:26 am
by willinator
Fiodis wrote:Lol at the cow's legs sticking out off the ground so stiffly. I was expecting it to be a bit more limp.
Oh the wonders of
Rigor Mortis...
Re: The Last Breach [update #10] New cover!
Posted: Sun Jul 08, 2012 2:52 pm
by Fiodis
I do know about rigor mortis (it's not that exotic), I'm just saying that it looks odd. Anyway, it's not likely the cow would have settled with two legs off the ground while rigor mortis kicked in.
Re: The Last Breach [update #10] New cover!
Posted: Tue Jul 10, 2012 8:54 am
by mostimpresive
Looks really good.