Skinning problem with Gimp [Solved]

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newguy99
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Skinning problem with Gimp [Solved]

Post by newguy99 »

I skinned a Tatooine building and added an alpha channel, but this happened:
Image
I'm not sure what to do as I tested the building in BFBuilder before skinning and it was fine, but after skinning it was this way.
Thanks for any help
Last edited by newguy99 on Fri Oct 23, 2009 9:44 pm, edited 1 time in total.
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Re: Skinning problem with Gimp

Post by ForceMaster »

If I'm not wrong, you need edit the .msh file of your building to enable transparency. check
this post. hope help you :wink: .
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Fluffy_the_ic
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Re: Skinning problem with Gimp

Post by Fluffy_the_ic »

I wouldn't recommend skinning a building to make it transparent. You'll see straight out of the other side.
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newguy99
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Re: Skinning problem with Gimp

Post by newguy99 »

Wait, does adding an alpha channel change to transparency.
I added it because I though it needed one.
I only wanted to change the building's color.

Well thanks I'll see if removing the alpha channel fixes it.

LOL, weird that after saving without compression the building's texture looked normal (as in stock normal), but was missing the color changes that had been added.
Thanks all :D [Solved]
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